This crate allows you to separate your HTML from your Rust code when using Yew.
```html
Hello [name]!
```
rust
let html = template_html!("templates/hello.html", name="World");
The code above will actually compile to the following code:
rust
let html = html! {
<div>
<p>{"Hello World!"}</p>
</div>
};
```html
Hello [name]!
```
rust
let html = template_html!("templates/hello.html", name="World", style="color: red;");
rust
let name = "World";
let html = template_html!("templates/hello.html", name);
Would compile to:
rust
let name = "World";
let html = html! {
<div>
<p>{"Hello "}{name}{"!"}</p>
</div>
};
When the name of your variable isn't the same as the name in the template, you can use the following syntax:
rust
let last_name = "World";
let html = template_html!("templates/hello.html", name=last_name);
Sometimes you want to pass many struct fields as variables to your template, but destructuring the struct would be too verbose. Instead, you can pass just the struct and access its fields from the template:
```html
Hello [person.first_name] [person.last_name]!
```
```rust struct Person { firstname: String, lastname: String, }
let person = Person { firstname: "Edouard".tostring(), lastname: "Foobar".tostring() }; let html = template_html!("templates/fields.html", person); ```
rust
let name_reversed = String::from("dlroW");
let html = template_html!(
"templates/hello.html",
name = {
let mut name = name_reversed.into_bytes();
name.reverse();
let name = String::from_utf8(name).unwrap();
name
}
);
Which will also display Hello World!
as the output is as follows:
rust
let name_reversed = String::from("dlroW");
let html = html! {
<div>
<p>
{"Hello "}{{
let mut name = name_reversed.into_bytes();
name.reverse();
let name = String::from_utf8(name).unwrap();
name
}}{"!"}
</p>
</div>
};
Note that the curly brackets around expressions are required for expressions.
```html
Hello [name]!
```
rust
let link = ctx.link();
let html = template_html!("templates/hello.html", name="World", onclick={link.callback(|_| Msg::AddOne)});
Optional variables are marked with an opt_
prefix or an _opt
suffix, at your option.
Their value is expected to be an Option<T>
.
Optional variables work with optional html elements. Mark an element with the opt
attribute to make it optional. An optional element will only be rendered if ALL the optional variables it contains are Some
. Note that variables contained by smaller optional elements are excluded from this requirement.
```html
Hello [name]!
You are [opt_age] years old!
```
In the example above, the div
block will not be shown if opt_age
is None
.
Let's see how optional elements can be nested.
```html
Hello [name]!
You are [opt_age] years old!
And you are born in [opt_birth_city].
```
Here, both opt_age
and opt_birth_city
are optional. opt_age
would be displayed even if opt_birth_city
is None
. However, if opt_age
is None
, opt_birth_city
will not be displayed regardless of its value.
From the Rust side, there is no usage difference. Note that curly brackets are required (for now).
rust
let opt_age: Option<u8> = Some(20);
let opt_birth_city: Option<String> = None;
let html = template_html!("templates/opt.html", name="John", opt_age, opt_birth_city);
Sometimes optional variables are not suitable for making an element optional. You might need a logic that is more complex than just checking if a variable is Some
or None
. In this case, you can use optional elements.
Elements can be given a present-if
attribute. The value will be evaluated at runtime as a boolean expression. If the expression is true
, the element will be rendered. Otherwise, it will be skipped.
```html
1+1 = 3
1+1 != 3
```
rust
let html = template_html!("templates/present_if.html", condition={ 1+1==3 });
Iterators work similarly to optional variables. The iterator variables are marked with an iter_
prefix or an _iter
suffix, at your option.
The looping html element is marked with the iter
attribute. The element will reproduce until one of the iterators it depends on is empty.
```html
```
rust
let contributors = vec!["John", "Jane", "Jack"]; // Owned values need to be declared as `let` or they would be freed before the template is rendered.
let html = template_html!(
"templates/iter.html",
contributors_iter = {contributors.iter()},
commits_iter = {[42, 21, 7].iter()}
);
The code above will act as the following:
rust
let contributors = vec!["John", "Jane", "Jack"];
let html = html! {
<div>
<h2>{"Contributors:"}</h2>
<ul>
{{
let mut contributors_iter = { contributors.iter() };
let mut commits_iter = { [42, 21, 7].iter() };
let mut fragments = Vec::new();
while let (Some(contributor), Some(commits)) = (contributors_iter.next(), commits_iter.next()) {
fragments.push(html! { <li>{contributor}{" ("}{commits}{" commits)"}</li> });
}
fragments.into_iter().collect::<Html>()
}}
</ul>
</div>
};
Litteral values are NOT escaped because they come from your code. Using a litteral value of value closed by quotes" trailing stuff
will cause problems. This will be fixed in a future version. (Note that dynamic string values are always fine and are even escaped by Yew.)
You can use multiple top-level elements in your html template file.
License: MIT