XTS block mode implementation in rust. Currently only 128-bit (16-byte) algorithms are supported, if you require other sizes, please open an issue. Note that AES-256 uses 128-bit blocks, so it should work as is.
Encrypting and decrypting multiple sectors at a time: ```rust use aes::Aes128; use aes::NewBlockCipher; use xtsmode::{Xts128, gettweak_default};
// Load the encryption key let key = [1; 32]; let plaintext = [5; 0x400]; // Load the data to be encrypted let mut buffer = plaintext.to_owned();
let cipher1 = Aes128::newfromslice(&key[..16]).unwrap(); let cipher2 = Aes128::newfromslice(&key[16..]).unwrap();
let xts = Xts128::
let sectorsize = 0x200; let firstsector_index = 0;
// Encrypt data in the buffer xts.encryptarea(&mut buffer, sectorsize, firstsectorindex, gettweakdefault);
// Decrypt data in the buffer xts.decryptarea(&mut buffer, sectorsize, firstsectorindex, gettweakdefault);
assert_eq!(&buffer[..], &plaintext[..]); ```
Encrypting and decrypting a single sector: ```rust use aes::Aes128; use aes::NewBlockCipher; use xtsmode::{Xts128, gettweak_default};
// Load the encryption key let key = [1; 32]; let plaintext = [5; 0x200]; // Load the data to be encrypted let mut buffer = plaintext.to_owned();
let cipher1 = Aes128::newfromslice(&key[..16]).unwrap(); let cipher2 = Aes128::newfromslice(&key[16..]).unwrap();
let xts = Xts128::
let tweak = gettweakdefault(0); // 0 is the sector index
// Encrypt data in the buffer xts.encrypt_sector(&mut buffer, tweak);
// Decrypt data in the buffer xts.decrypt_sector(&mut buffer, tweak);
assert_eq!(&buffer[..], &plaintext[..]); ```
Decrypting a NCA (nintendo content archive) header: ```rust use aes::Aes128; use aes::NewBlockCipher; use xts_mode::Xts128;
pub fn getnintendotweak(sectorindex: u128) -> [u8; 0x10] { sectorindex.tobebytes() }
// Load the header key let header_key = &[0; 0x20];
// Read into buffer header to be decrypted let mut buffer = vec![0; 0xC00];
let cipher1 = Aes128::newfromslice(&headerkey[..0x10]).unwrap(); let cipher2 = Aes128::newfromslice(&headerkey[0x10..]).unwrap();
let mut xts = Xts128::new(cipher1, cipher2);
// Decrypt the first 0x400 bytes of the header in 0x200 sections xts.decryptarea(&mut buffer[0..0x400], 0x200, 0, getnintendo_tweak);
let magic = &buffer[0x200..0x204]; assert_eq!(magic, b"NCA3"); // In older NCA versions the section index used in header encryption was different
// Decrypt the rest of the header xts.decryptarea(&mut buffer[0x400..0xC00], 0x200, 2, getnintendo_tweak); ```