Safe (and optionally no-std) Rust crate for encoding and decoding Xbox ADPCM blocks.
Here is example code for decoding stereo audio.
```rust use xbadpcm::{XboxADPCMDecoder, XboxADPCMDecodeSink};
let adpcmdata = readsomeadpcmblocks(); let mut output = [Vec::new(), Vec::new()];
// Two channels let mut encoder = XboxADPCMDecoder::new(2, &mut output);
// Decode encoder.decode(&adpcm_data).unwrap();
assert!(!output[0].is_empty() && output[0].len() == output[1].len()); ```
Here is example code for encoding stereo audio.
```rust use xbadpcm::{XboxADPCMEncoder, XboxADPCMEncodeSink};
let (leftchannel, rightchannel) = readsomepcm_samples(); let mut output = Vec::new();
// Two channels with a lookahead of three samples let mut encoder = XboxADPCMEncoder::new(2, 3, &mut output);
// Encode encoder.encode(&[&leftchannel, &rightchannel]).unwrap();
// Finish encoding encoder.finish().unwrap();
assert!(!output.is_empty()); ```
The crate is fully functional without the Rust Standard Library, but it is enabled automatically to provide traits for
XboxADPCMEncodeSink
and XboxADPCMDecodeSink
on vectors.
To disable using the standard library, put default-features = false
in the dependency declaration in your Cargo.toml.
See Features - The Cargo Book for more information.
The encoder is based off of David Bryant's ADPCM-XQ encoder, an IMA-ADPCM encoder which can be found on GitHub at dbry/adpcm-xq.