WRLD (Wgpu Rust Language Descriptor)

WRLD is a set of derive macro to make easy, pleasent and more safe wgpu code.

WRLD description is based on Learn wgpu tutorial.

WARNING : Be aware that WRLD is still under development and should not be use on a "production ready" code.

Motivation

The main reason of wrld was to create VertexBufferLayout with only one macro that support all of the type that wgpu support natively.

However the more i develop it. The more i see features that could be implemented that wgpu dosen't support out of the box.

Getting started

To get started with wrld, just put wrld in your cargo.toml dependency toml wrld = "Your version" And that's it.

Example

basic rust structure. rust struct Test { position: [f32; 2], color: [f32; 4] } With WRLD : ```rust use wrld::Desc;

[derive(Desc)]

struct Test { #[f32x2(0)] position: [f32; 2], #[f32x4(1)] color: [f32; 4] } Will produce rust impl Test { pub fn desc<'a>() -> wgpu::VertexBufferLayout<'a> { wgpu::VertexBufferLayout { arraystride: std::mem::sizeof::() as wgpu::BufferAddress, stepmode: wgpu::VertexStepMode::Vertex, attributes: &[ wgpu::VertexAttribute { offset: 0u64, format: wgpu::VertexFormat::Float32x2, shaderlocation: 0u32, }, wgpu::VertexAttribute { offset: 8u64, format: wgpu::VertexFormat::Float32x4, shader_location: 1u32, }, ], } } } ```

Changelog

Changelog