World and Noise Generation in Rust.

A library for simple generation of noisemaps and maps of objects in Rust.

Usage

To use this library, simply add the following line to your Cargo.toml dependencies section:

worldgen = "0.1.0"

Then import the crate in your code:

rust extern crate worldgen;

Introduction

To start generating a world, we need a source of noise. The noise module contains different noise generators, for example for perlin noise:

rust let noise = PerlinNoise::new();

We can generate a single value from a generator using its generate method, as follows:

rust // x, y, seed let value = noise.generate(1.0, 1.0, 15);

This on its own is not very useful or convenient, however by plugging this into a NoiseMap (from the noisemap module) we can generate a field of continuous noise:

```rust let nm = NoiseMap::new(noise) .set(Size::of(10, 10)) .set(Step::of(0.05, 0.05));

let vec = nm.generate(); ```

These can be combined and scaled to your liking:

rust let nm = nm1 + nm2 * 5;

Finally, we can wrap this into a World, and produce a vector of specific tiles (represented by anything you want) based on given constraints:

```rust let world = World::new(nm) .add(Tile::new('~').when(Constraint::LT(0.0))) .add(Tile::new(','));

let tiles = world.generate(); ```

For more information on each of the three components, look at the documentation of each relevent module.

Full Example

```rust use worldgen::noise::perlin::PerlinNoise; use worldgen::noisemap::{NoiseMapGenerator, NoiseMap, Seed, Step, Size}; use worldgen::world::{World, Tile}; use worldgen::world::tile::Constraint;

let noise = PerlinNoise::new();

let nm1 = NoiseMap::new(noise) .set(Seed::of("Hello?")) .set(Step::of(0.005, 0.005)) .set(Size::of(80, 50));

let nm2 = NoiseMap::new(noise) .set(Seed::of("Hello!")) .set(Step::of(0.05, 0.05));

let nm = nm1 + nm2 * 3;

let world = World::new(nm)

// Water
.add(Tile::new('~')
     .when(Constraint::LT(-0.1)))

// Grass
.add(Tile::new(',')
     .when(Constraint::LT(0.45)))

// Mountains
.add(Tile::new('^')
     .when(Constraint::GT(0.8)))

// Hills
.add(Tile::new('n'));

for row in world.generate().iter() { for val in row.iter() { print!("{}", val); }

println!("");

} ```