https://crates.io/crates/winvd https://github.com/ciantic/VirtualDesktopAccessor/tree/rust/
The implementation abstracts the annoying COM API to a simple functions. Accessing these functions should be thread-safe.
```rust use winvd::{getdesktops, gotodesktop, getevent_receiver};
fn main() { // Show all desktops let desktops = get_desktops().unwrap(); println!("Desktops {:?}", desktops);
// Go to second desktop, index = 1
let second_desktop = desktops.get(1).unwrap();
go_to_desktop(second_desktop).unwrap();
// Listen on interesting events
std::thread::spawn(|| {
get_event_receiver().iter().for_each(|msg| match msg {
VirtualDesktopEvent::DesktopChanged(old, new) => {
println!(
"<- Desktop changed from {:?} to {:?} {:?}",
old,
new,
thread::current().id()
);
}
VirtualDesktopEvent::DesktopCreated(desk) => {
println!("<- New desktop created {:?}", desk);
}
VirtualDesktopEvent::DesktopDestroyed(desk) => {
println!("<- Desktop destroyed {:?}", desk);
}
VirtualDesktopEvent::WindowChanged(hwnd) => {
println!("<- Window changed {:?}", hwnd);
}
})
});
} ```
See more examples from the testbin sources 🢅.
In case you want a robust event listener, you need to notify when the
explorer.exe restarts. Listen on window message loop for TaskbarCreated
messages 🢅, and call the notify_explorer_restarted
to recreate the underlying sender loop.
This might deprecate CPP implementation, once I get a DLL also done with Rust.