Expose functions to interact with the windows console from Rust.
See: https://docs.microsoft.com/en-us/windows/console/console-functions
Add this to your Cargo.toml
:
toml
[dependencies]
win32console = "0.1.4"
```rust use win32console::console::WinConsole; use win32console::structs::input::*;
fn main() { // Virtual key codes // https://docs.microsoft.com/en-us/windows/win32/inputdev/virtual-key-codes const ESCAPE : u16 = 0x1B; const BACKSPACE: u16 = 0x08; const ENTER : u16 = 0x0D; const SPACE : u16 = 0x20;
loop{
// Get the current input event
if let KeyEvent(key) = WinConsole::input().read_single_input().unwrap(){
// Only check for key down events
if key.key_down{
let char_value = key.u_char;
// Write only if is alphanumeric or punctuation
if char_value.is_ascii_alphanumeric() || char_value.is_ascii_punctuation(){
let mut value : [u8; 1] = [0];
char_value.encode_utf8(&mut value);
WinConsole::output().write_utf8(&value);
}
else{
match key.virtual_key_code {
ESCAPE => { break; },
ENTER => { WinConsole::output().write_utf8("\n".as_bytes()); }
SPACE => { WinConsole::output().write_utf8(" ".as_bytes()); },
BACKSPACE => { WinConsole::output().write_utf8(b"\x08 \x08"); },
_ => {}
}
}
}
}
}
} ```
Here a list of the console methods implemented in this library.
And also this library provides functions as: ```c++ // Clears the screen WinConsole::output().clear();
// Reads a 'String' from the console WinConsole::input().read_string();
// Makes and tone sound WinConsole::beep(u32, u32);
// Sets the foreground color WinConsole::output().setforegroundcolor(ConsoleColor);
// Sets the background color WinConsole::output().setbackgroundcolor(ConsoleColor);
// Gets the foreground color WinConsole::output().getforegroundcolor();
// Gets the background color WinConsole::output().getbackgroundcolor(); ```