A simple wrapper over the Windows API Base64 Encoding and Decoding
encode
)decode
)rust
use win_base64::decode;
use win_base64::encode;
let text = "What's up?😊🥘🍲🚩🏁🚀👌😁👍😍❤️💕🎶";
let base64_string = encode(&text)?;
let decoded_text = decode(&base64_string)?;
// If it worked, text and decoded_text would be the same
println!("Original: {}", text);
println!("Decoded : {}", decoded_text);
Original: What's up?😊👌😁👍😍❤️💕🎶
Decoded: What's up?😊👌😁👍😍❤️💕🎶
Yes this supports Emojis.
```rust let a = "hello world"; let b = "aGVsbG8gd29ybGQ=";
asserteq!(encode(a)?, b); asserteq!(a, &decode(b)?[..]); ```
Decode as &mut [u8]
(decode_as_mut8
)
Probably the fastest
But the sizes are to be specified manually.
So probably the riskiest as well.
rust
let text = "What's up?";
let base64_string = encode(&text)?;
let mut decoded_arr = vec![0u8; 10];
use win_base64::decode_as_mut8;
decode_as_mut8(&base64_string, &mut decoded_arr)?;
// If it worked, text and decoded_text would be the same
println!("Original: {}", text);
println!("Decoded : {:?}", decoded_arr);
Decode as Vec<u8>
(decode_as_vecu8
)
Allocates a vec of the correct size
Returns this vec with decoded values
Safer than mut u8 as it knows the decoded size
rust
let text = "What's up?";
let base64_string = encode(&text)?;
use win_base64::decode_as_vecu8;
let decoded_vec = decode_as_vecu8(&base64_string)?;
// If it worked, text and decoded_text would be the same
println!("Original: {}", text);
println!("Decoded : {:?}", decoded_vec);
decode
) rust
use win_base64::decode;
use win_base64::encode;
let text = "What's up?😊🥘🍲🚩🏁🚀👌😁👍😍❤️💕🎶";
let base64_string = encode(&text)?;
let decoded_text = decode(&base64_string)?;
// If it worked, text and decoded_text would be the same
println!("Original: {}", text);
println!("Decoded : {}", decoded_text);