wgpu-text
is a wrapper over glyph-brush
for fast and easy text rendering in wgpu
.
This project was inspired by and is similar to wgpu_glyph
but has additional features and is more straightforward. Also, there is no need to include glyph-brush in your project.
Some features are directly implemented from glyph-brush, so it's recommended to go through Section docs and Section examples for better understanding of managing and adding text.
Add the following to your Cargo.toml
file:
toml
[dependencies]
wgpu_text = "0.6.7"
```rust use wgpu_text::section::{Section, Text, Layout, HorizontalAlign};
let brush = wgputext::BrushBuilder::usingfontbytes(font).unwrap() /* .initialcachesize((1024, 1024))) */ // use this to avoid resizing cache texture /* .withdepth_testing(true) */ // enable/disable depth testing .build(&device, &config);
// Directly implemented from glyphbrush. let section = Section::default() .addtext(Text::new("Hello World")) .withlayout(Layout::default().halign(HorizontalAlign::Center));
// on window resize: brush.resize_view(config.width as f32, config.height as f32, &queue);
// window event loop: winit::event::Event::RedrawRequested(_) => { // Has to be queued every frame. brush.queue(§ion);
let text_buffer = brush.draw(&device, &view, &queue);
// Has to be submitted last so text won't be overlapped.
queue.submit([some_other_encoder.finish(), text_buffer]);
frame.present();
}
```
For more detailed examples, look through examples.
cargo run --example <example-name>
Run examples with --release
for accurate performance.
Besides basic text rendering and glyph-brush features, some features add customization:
All contributions are welcome.