webthing

Build Status license

Implementation of an HTTP Web Thing.

Using

If you're using Cargo, just add webthing to your Cargo.toml:

toml [dependencies] webthing = "0.5"

Example

In this example we will set up a dimmable light and a humidity sensor (both using fake data, of course). Both working examples can be found in here.

Dimmable Light

Imagine you have a dimmable Light that you want to expose via the web of things API. The Light can be turned on/off and the brightness can be set from 0% to 100%. Besides the name, description, and type, a dimmableLight is required to expose two properties: * on: the state of the light, whether it is turned on or off * Setting this property via a PUT {"on": true/false} call to the REST API toggles the light. * level: the brightness level of the light from 0-100% * Setting this property via a PUT call to the REST API sets the brightness level of this light.

First we create a new Thing:

rust let mut light = BaseThing::new( "My Lamp".to_owned(), Some("dimmableLight".to_owned()), Some("A web connected lamp".to_owned()), );

Now we can add the required properties.

The on property reports and sets the on/off state of the light. For our purposes, we just want to log the new state if the light is switched on/off.

```rust struct OnValueForwarder;

impl ValueForwarder for OnValueForwarder { fn setvalue(&mut self, value: serdejson::Value) -> Result { println!("On-State is now {}", value); Ok(value) } }

let ondescription = json!({ "type": "boolean", "description": "Whether the lamp is turned on" }); let ondescription = ondescription.asobject().unwrap().clone(); thing.addproperty(Box::new(BaseProperty::new( "on".toowned(), json!(true), Some(Box::new(OnValueForwarder)), Some(on_description), ))); ```

The level property reports the brightness level of the light and sets the level. Like before, instead of actually setting the level of a light, we just log the level to std::out.

```rust struct LevelValueForwarder;

impl ValueForwarder for LevelValueForwarder { fn setvalue(&mut self, value: serdejson::Value) -> Result { println!("New light level is {}", value); Ok(value) } }

let leveldescription = json!({ "type": "number", "description": "The level of light from 0-100", "minimum": 0, "maximum": 100 }); let leveldescription = leveldescription.asobject().unwrap().clone(); thing.addproperty(Box::new(BaseProperty::new( "level".toowned(), json!(50), Some(Box::new(LevelValueForwarder)), Some(level_description), ))); ```

Now we can add our newly created thing to the server and start it:

```rust let mut things: Vec>>> = Vec::new(); things.push(Arc::new(RwLock::new(Box::new(light)));

// If adding more than one thing, use ThingsType::Multiple() with a name. // In the single thing case, the thing's name will be broadcast. let server = WebThingServer::new( ThingsType::Multiple(things, "LightAndTempDevice".to_owned()), Some(8888), None, Box::new(Generator), ); server.start(); ```

This will start the server, making the light available via the WoT REST API and announcing it as a discoverable resource on your local network via mDNS.

Sensor

Let's now also connect a humidity sensor to the server we set up for our light.

A multiLevelSensor (a sensor that can also return a level instead of just true/false) has two required properties (besides the name, type, and optional description): on and level. We want to monitor those properties and get notified if the value changes.

First we create a new Thing:

rust let mut thing = BaseThing::new( "My Humidity Sensor".to_owned(), Some("multiLevelSensor".to_owned()), Some("A web connected humidity sensor".to_owned()), );

Then we create and add the appropriate properties: * on: tells us whether the sensor is on (i.e. high), or off (i.e. low)

```rust
let on_description = json!({
    "type": "boolean",
    "description": "Whether the sensor is on"
});
let on_description = on_description.as_object().unwrap().clone();
thing.add_property(Box::new(BaseProperty::new(
    "on".to_owned(),
    json!(true),
    None,
    Some(on_description),
)));
```

Now we have a sensor that constantly reports 0%. To make it usable, we need a thread or some kind of input when the sensor has a new reading available. For this purpose we start a thread that queries the physical sensor every few seconds. For our purposes, it just calls a fake method.

```rust let sensor = Arc::new(RwLock::new(Box::new(sensor)))); let cloned = sensor.clone(); thread::spawn(move || { let mut rng = rand::thread_rng();

// Mimic an actual sensor updating its reading every couple seconds.
loop {
    thread::sleep(time::Duration::from_millis(3000));
    let t = cloned.clone();
    let new_value = json!(
        70.0 * rng.gen_range::<f32>(0.0, 1.0) * (-0.5 + rng.gen_range::<f32>(0.0, 1.0))
    );

    {
        let mut t = t.write().unwrap();
        let prop = t.find_property("level".to_owned()).unwrap();
        let _ = prop.set_value(new_value.clone());
    }

    t.write()
        .unwrap()
        .property_notify("level".to_owned(), new_value);
}

}); ```

This will update our property with random sensor readings. The new property value is then sent to all websocket listeners.