Implementation of an HTTP Web Thing.
If you're using Cargo
, just add webthing
to your Cargo.toml
:
toml
[dependencies]
webthing = "0.9"
If you need TLS support for the server, you'll need to compile with the ssl
feature set.
In this example we will set up a dimmable light and a humidity sensor (both using fake data, of course). Both working examples can be found in here.
Imagine you have a dimmable light that you want to expose via the web of things API. The light can be turned on/off and the brightness can be set from 0% to 100%. Besides the name, description, and type, a Light
is required to expose two properties:
* on
: the state of the light, whether it is turned on or off
* Setting this property via a PUT {"on": true/false}
call to the REST API toggles the light.
* brightness
: the brightness level of the light from 0-100%
* Setting this property via a PUT call to the REST API sets the brightness level of this light.
First we create a new Thing:
rust
let mut light = BaseThing::new(
"My Lamp".to_owned(),
Some(vec!["OnOffSwitch".to_owned(), "Light".to_owned()]),
Some("A web connected lamp".to_owned()),
);
Now we can add the required properties.
The on
property reports and sets the on/off state of the light. For our purposes, we just want to log the new state if the light is switched on/off.
```rust struct OnValueForwarder;
impl ValueForwarder for OnValueForwarder {
fn setvalue(&mut self, value: serdejson::Value) -> Result
let ondescription = json!({ "@type": "OnProperty", "title": "On/Off", "type": "boolean", "description": "Whether the lamp is turned on" }); let ondescription = ondescription.asobject().unwrap().clone(); thing.addproperty(Box::new(BaseProperty::new( "on".toowned(), json!(true), Some(Box::new(OnValueForwarder)), Some(on_description), ))); ```
The brightness
property reports the brightness level of the light and sets the level. Like before, instead of actually setting the level of a light, we just log the level.
```rust struct BrightnessValueForwarder;
impl ValueForwarder for BrightnessValueForwarder {
fn setvalue(&mut self, value: serdejson::Value) -> Result
let brightnessdescription = json!({ "@type": "BrightnessProperty", "title": "Brightness", "type": "number", "description": "The level of light from 0-100", "minimum": 0, "maximum": 100, "unit": "percent" }); let brightnessdescription = brightnessdescription.asobject().unwrap().clone(); thing.addproperty(Box::new(BaseProperty::new( "brightness".toowned(), json!(50), Some(Box::new(BrightnessValueForwarder)), Some(brightness_description), ))); ```
Now we can add our newly created thing to the server and start it:
```rust
let mut things: Vec
// If adding more than one thing, use ThingsType::Multiple() with a name. // In the single thing case, the thing's name will be broadcast. let mut server = WebThingServer::new( ThingsType::Multiple(things, "LightAndTempDevice".toowned()), Some(8888), None, Box::new(Generator), ); let serveraddr = server.create(); server.start(); ```
This will start the server, making the light available via the WoT REST API and announcing it as a discoverable resource on your local network via mDNS.
Let's now also connect a humidity sensor to the server we set up for our light.
A MultiLevelSensor
(a sensor that returns a level instead of just on/off) has one required property (besides the name, type, and optional description): level
. We want to monitor this property and get notified if the value changes.
First we create a new Thing:
rust
let mut thing = BaseThing::new(
"My Humidity Sensor".to_owned(),
Some(vec!["MultiLevelSensor".to_owned()]),
Some("A web connected humidity sensor".to_owned()),
);
Then we create and add the appropriate property:
* level
: tells us what the sensor is actually reading
* Contrary to the light, the value cannot be set via an API call, as it wouldn't make much sense, to SET what a sensor is reading. Therefore, we are creating a readOnly property.
```rust
let level_description = json!({
"@type": "LevelProperty",
"title": "Humidity",
"type": "number",
"description": "The current humidity in %",
"minimum": 0,
"maximum": 100,
"unit": "percent",
"readOnly": true
});
let level_description = level_description.as_object().unwrap().clone();
thing.add_property(Box::new(BaseProperty::new(
"level".to_owned(),
json!(0),
None,
Some(level_description),
)));
```
Now we have a sensor that constantly reports 0%. To make it usable, we need a thread or some kind of input when the sensor has a new reading available. For this purpose we start a thread that queries the physical sensor every few seconds. For our purposes, it just calls a fake method.
```rust let sensor = Arc::new(RwLock::new(Box::new(sensor)))); let cloned = sensor.clone(); thread::spawn(move || { let mut rng = rand::thread_rng();
// Mimic an actual sensor updating its reading every couple seconds.
loop {
thread::sleep(time::Duration::from_millis(3000));
let t = cloned.clone();
let new_value = json!(
70.0 * rng.gen_range::<f32>(0.0, 1.0) * (-0.5 + rng.gen_range::<f32>(0.0, 1.0))
);
{
let mut t = t.write().unwrap();
let prop = t.find_property("level".to_owned()).unwrap();
let _ = prop.set_value(new_value.clone());
}
t.write()
.unwrap()
.property_notify("level".to_owned(), new_value);
}
}); ```
This will update our property with random sensor readings. The new property value is then sent to all websocket listeners.