The sound waves are so wavy! Wavy supports microphone audio recording and speaker audio playback using S16LEx2 audio format for these platforms:
Add the following to your Cargo.toml
.
toml
[dependencies]
pasts = "0.4"
wavy = "0.2"
This example records audio and plays it back in real time as it's being recorded. (Make sure to wear headphones to avoid feedback).
```rust,no_run use pasts::{CvarExec, prelude::*}; use wavy::{Player, Recorder, S16LEx2};
use std::cell::RefCell;
/// Shared data between recorder and player.
struct Shared {
/// A stereo audio buffer.
buffer: Vec
/// Create a new monitor.
async fn monitor() {
/// Extend buffer by slice of new frames from last plugged in device.
async fn record(shared: &RefCell
let shared = RefCell::new(Shared { buffer: Vec::new() });
let mut record = record(&shared);
let mut play = play(&shared);
println!("Entering async loop…");
[record.fut(), play.fut()].select().await;
unreachable!()
}
/// Start the async executor. fn main() { static EXECUTOR: CvarExec = CvarExec::new();
EXECUTOR.block_on(monitor())
} ```
API documentation can be found on docs.rs.
There are no optional features.
You can use the changelog to facilitate upgrading this crate as a dependency.
Licensed under either of - Apache License, Version 2.0, (LICENSE-APACHE or https://www.apache.org/licenses/LICENSE-2.0) - Zlib License, (LICENSE-ZLIB or https://opensource.org/licenses/Zlib)
at your option.
Unless you explicitly state otherwise, any contribution intentionally submitted for inclusion in the work by you, as defined in the Apache-2.0 license, shall be dual licensed as above, without any additional terms or conditions.
Contributors are always welcome (thank you for being interested!), whether it be a bug report, bug fix, feature request, feature implementation or whatever. Don't be shy about getting involved. I always make time to fix bugs, so usually a patched version of the library will be out a few days after a report. Features requests will not complete as fast. If you have any questions, design critques, or want me to find you something to work on based on your skill level, you can email me at jeronlau@plopgrizzly.com. Otherwise, here's a link to the issues on GitHub. Before contributing, check out the contribution guidelines, and, as always, make sure to follow the code of conduct.