This library is missing support for remote nets! However, I will talk about it like it has that support so you understand what to expect from it.

Water is a library that provides a network like communication structure. It allows you to create just a local net for communication and join your local net if you desire to another remote net either on the same machine or a remote machine across a network.

The endpoint is a reciever and sender of messages and resides on a specific net. Each net has an ID and each endpoint has an ID. This means you can address:

Some uses:

Some advantages:

Some disadvantages:

Asynchronous Versus Synchronous

The recv and send calls are asynchronous and will not block but can fail. The failure is actually a feature. The send can have a partial failure where certain endpoints were not able to recieve because there message queue reached it's limit. A queue reaching its limits can be caused by the endpoint not being read enough or an overload situation in which it is impossible to read it fast enough which depends entirely on the situation.

The recvorblock and sendorblock calls are synchronous and will block until success or timeout. The sendorblock call can partially fail if a timeout is reached and one or more endpoints may not have recieved the message because of their queues reaching limits.

Limits

A limit is specified to prevent memory system exhaustion which would eventually happen and result in run away memory usage that could leave the system unstable and unusable. To prevent this all endpoints have a default limit which may or may not be ideal for your application. You are encouraged to adjust this limit to your needs with setlimitpending where the value represents the maximum number of pending messages. This maximum number is not related to the memory consumed by the messages. To limit based on memory used in the incoming queue for each endpoint you should use setlimitmemory. The memory limit is a little misleading as message data is actually shared between endpoints. So a one megabyte message does not consume two megabyte for two endpoints but rather one megabyte plus roughly thirty-two bytes for each endpoint who recieves the message.

Asynchronous Send And Synchronous Receive Example

An example of synchronous blocking. By default recv is asynchrnous. We use recvorblock: ``` extern crate time;

use net::Net;
use endpoint::Endpoint;
use rawmessage::RawMessage;

use std::io::timer::sleep;
use std::time::duration::Duration;
use time::Timespec;

fn funnyworker(mut net: Net, dbgid: uint) {
    // Create our endpoint.
    let ep: Endpoint = net.new_endpoint();
    let mut rawmsg: RawMessage;

    loop {
        sleep(Duration::seconds(1));
        // Read anything we can.
        loop { 
            println!("thread[{}] recving", dbgid);
            let result = ep.recvorblock(Timespec { sec: 1, nsec: 0 });
            match result {
                Ok(msg) => {
                    println!("thread[{}] got message", dbgid);
                },
                Err(err) => {
                    println!("thread[{}] no more messages", dbgid);
                    break;
                }
            }
        }
        // Send something random.
        println!("thread[{}] sending random message", dbgid);
        {
            rawmsg = RawMessage::new(32);
            rawmsg.dstsid = 0;
            rawmsg.dsteid = 0;
            ep.send(&rawmsg);
        }
    }
}

fn main() {
    // Create net with ID 234.
    let mut net: Net = Net::new(234);

    // Spawn threads.
    let netclone = net.clone();
    spawn(move || { funnyworker(netclone, 0); });
    let netclone = net.clone();
    spawn(move || { funnyworker(netclone, 1); });
    let netclone = net.clone();
    spawn(move || { funnyworker(netclone, 2); });

    println!("main thread done");
    loop { }
}

```

Routing

At the moment you can only communicate with a directly connected net..

Hopefully, in the future I can implement routing which will allow nets to be connected into a graph and messages can be routed between the nets by special endpoints. At the moment to address a net you must be connected to that net. With routing you could have the nets look kind of like: netA <----> netB <-----> netC ^ | | | netD <------> netE So routing would allow netA to address netD, netC, and netE. This would be done by special endpoints that would detect traffic destined for netE on netB and forward this to netD would would then forward to netE making the circuit complete.

With out routing netA would have to directly be connected to netE or any other net that it wishes to address.

Threads And Memory

Currently, for recvorblock support one thread is spawned per net. Also, per TCP link two threads are spawned where one handles sending and the other recieving. This adds overhead and I may at some point in time reduce the number of TCP link threads to one by making the sending thread try to actually perform the send. Also memory consumption is not a large concern even though each endpoint stores messages because the actual message data is shared by using clone on each message. When the message is pulled out of the endpoint the message is duped.