wasmer-engine-native The Wasmer Native engine is usable with any compiler implementation
based on [wasmer-compiler] that is able to emit
Position-independent Code (PIC).
After the compiler generates the machine code for the functions, the
Native engine generates a shared object file and links it via
[dlsym] so it can be usable by the [wasmer] API.
This allows Wasmer to achieve blazing fast native startup times.
Note: you can find a full working example using the Native engine here.
wasmer-engine-jitThe Native Engine and JIT engine mainly differ on how the Modules are loaded/stored. Using the same compilers, both will have the same runtime speed.
However, the Native engine uses the Operating System shared library loader (via dlopen)
and as such is able to achieve a much faster startup time when deserializing a serialized
Module.
The wasmer-engine-native crate requires a linker available on your
system to generate the shared object file.
We recommend having [gcc] or [clang] installed.
Note: when cross-compiling to other targets,
clangwill be the default command used for compiling.
You can install LLVM (that provides clang) easily on your
Debian-like system via this command:
bash
bash -c "$(wget -O - https://apt.llvm.org/llvm.sh)"
Or in macOS:
bash
brew install llvm
Or via any of the pre-built binaries that LLVM offers.