wasmer-engine-native
The Wasmer Native engine is usable with any compiler implementation
based on [wasmer-compiler
] that is able to emit
Position-independent Code (PIC).
After the compiler generates the machine code for the functions, the
Native engine generates a shared object file and links it via
[dlsym
] so it can be usable by the [wasmer
] API.
This allows Wasmer to achieve blazing fast native startup times.
Note: you can find a full working example using the Native engine here.
wasmer-engine-jit
The Native Engine and JIT engine mainly differ on how the Modules are loaded/stored. Using the same compilers, both will have the same runtime speed.
However, the Native engine uses the Operating System shared library loader (via dlopen
)
and as such is able to achieve a much faster startup time when deserializing a serialized
Module.
The wasmer-engine-native
crate requires a linker available on your
system to generate the shared object file.
We recommend having [gcc
] or [clang
] installed.
Note: when cross-compiling to other targets,
clang
will be the default command used for compiling.
You can install LLVM (that provides clang
) easily on your
Debian-like system via this command:
bash
bash -c "$(wget -O - https://apt.llvm.org/llvm.sh)"
Or in macOS:
bash
brew install llvm
Or via any of the pre-built binaries that LLVM offers.