wasmer-engine-native Build Status Join Wasmer Slack MIT License

The Wasmer Native engine is usable with any compiler implementation based on [wasmer-compiler] that is able to emit Position-independent Code (PIC).

After the compiler generates the machine code for the functions, the Native engine generates a shared object file and links it via [dlsym] so it can be usable by the [wasmer] API.

This allows Wasmer to achieve blazing fast native startup times.

Note: you can find a full working example using the Native engine here.

Difference with wasmer-engine-jit

The Native Engine and JIT engine mainly differ on how the Modules are loaded/stored. Using the same compilers, both will have the same runtime speed.

However, the Native engine uses the Operating System shared library loader (via dlopen) and as such is able to achieve a much faster startup time when deserializing a serialized Module.

Requirements

The wasmer-engine-native crate requires a linker available on your system to generate the shared object file.

We recommend having [gcc] or [clang] installed.

Note: when cross-compiling to other targets, clang will be the default command used for compiling.

You can install LLVM (that provides clang) easily on your Debian-like system via this command:

bash bash -c "$(wget -O - https://apt.llvm.org/llvm.sh)"

Or in macOS:

bash brew install llvm

Or via any of the pre-built binaries that LLVM offers.