Victorem - easy UDP game server and client framework for simple 2D and 3D games in Rust.
toml
[dependencies]
victorem = "*"
rust
use victorem;
fn main() {
let mut client = victorem::ClientSocket::new("1111", "127.0.0.1:2222").unwrap();
loop {
let _ = client
.send(b"Ping!".to_vec())
.map_err(|e| println!("{:#?}", e));
let _ = client
.recv()
.map(|v| String::from_utf8(v).unwrap_or(String::new()))
.map(|s| println!("From Server: {}", s));
}
}
```rust use victorem; use std::net::SocketAddr; use std::time::Duration;
struct PingPongGame {}
impl victorem::Game for PingPongGame {
fn handlecommand(
&mut self,
_deltatime: Duration,
commands: Vec
fn draw(&mut self, _delta_time: Duration) -> Vec<u8> {
b"Pong".to_vec()
}
}
fn main() { let mut server = victorem::GameServer::new(PingPongGame {}, "2222").unwrap(); server.run(); } ```