rust
use velen::server::create_server;
use velen::models::server_models::{Request, Response};
rust
let mut server = create_server();
rust
server.get("/get", get_handler);
server.post("/add", post_handler);
rust
server.listen("127.0.0.1", 3333, server_start_handler);
rust
fn get_handler(_: Request, mut res: Response) {
res.set_status_code(200);
res.set_header("Content-Type", "application/json");
struct GoodResponse {
message: String,
}
impl Display for GoodResponse {
fn fmt(&self, f: &mut std::fmt::Formatter) -> std::fmt::Result {
write!(f, "{{\"message\": \"{}\"}}", self.message)
}
}
let good_response = GoodResponse {
message: "I'm good, thank you very much Sir!".to_string(),
};
res.send(good_response.to_string());
}
rust
req.query_params.get("user_id").unwrap();
rust
req.headers.get("x-custom-header").unwrap();
```rust /* Velen does not deserialize request payload. Use of Serde is recommended. */
req.body; ```
#### Set Response Status
rust
res.set_status_code(200);
rust
res.set_header("Content-Type", "application/json");
rust
res.send("{\"status\":\"ok\"}");
set_status_code
has to be called before any set_header
. That is how response is actually sent to client.No multithreading
Fix above limitations