``` use vecs::Vec2;
fn main() { // creates 2 Vec2 objects let v1 = Vec2::new(12., 6.); let v2 = Vec2::new(17., 9.);
// adds the vectors together
let v3 = v1 + v2;
// prints (29, 15) to the console
println!("{}", v3);
} ```
``` use vecs::Vec3;
fn main() { // creates 2 Vec3 objects let v1 = Vec3::new(2., 6., 7.); let v2 = Vec3::new(5., 3., 8.);
// gets the 2 vectors cross product
let v3 = v1.cross(v2);
// prints (27, 19, -24) to the console
println!("{}", v3);
} ```