``` use vecs::Vec2;
fn main() { // creates 2 Vec2 objects let v1 = Vec2::new(12, 6); let v2 = Vec2::new(17, 9);
// adds the vectors together
let v3 = v1 + v2;
// prints (29, 15) to the console
println!("{}", v3);
} ```
``` use vecs::Vec3;
fn main() { // creates 2 Vec3 objects let v1 = Vec3::new(2, 6, 7); let v2 = Vec3::new(5, 3, 8);
// gets the 2 vectors cross product
let v3 = v1.cross(v2);
// prints (27, 19, -24) to the console
println!("{}", v3);
} ```