vec3D

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A minimal 3D Vector library in Rust. Designed with a preference towards conventions from physics. Inspired by the CLHEP Hep3Vector class.

Conventions

This module uses the convention for describing spherical coordinates as used in the physics community as follows:

And cylindrical coordinates:

Examples

```rust use vec3D::Vec3D;

fn main() { // Simple initialisation let vec1 = Vec3D::new(1.0, 2.0, 3.0); println!("{}", vec1); // Prints: "[1.0, 2.0, 3.0]"

// Operator overloads for clean code
let vec2 = Vec3D::new(3.0, 4.0, 5.0);
let vec3 = vec1 + vec2;
println!("{}", vec3);               // Prints: "[4.0, 6.0, 8.0]"

let vec4 = vec3 * 2.0;
println!("{}", vec4);               // Prints: "[8.0, 12.0, 16.0]"

// Common vector operations
let dot_product = vec3.dot(vec4);
println!("{}", dot_product);        // Prints: "232"

let vec5 = Vec3D::new(1.0, 0.0, 0.0);
let vec6 = Vec3D::new(0.0, 1.0, 0.0);
let cross_product = vec5.cross(vec6);
println!("{}", cross_product);      // Prints: "[0.0, 0.0, 1.0]"

// Plus initialisations from spherical/cylindrical coordinates, rotations and more

} ```

License

This project is licensed under the MIT license (LICENSE or http://opensource.org/licenses/MIT)