This is 32-bit 4-dimensional vector, where the first dimension has 2 bits, and the last 3 dimensions have 10 bits each. It is useful for representing color with an alpha, where the alpha does not require much precision.
It is compatible with GL_UNSIGNED_INT_2_10_10_10_REV
in OpenGL.
```rust extern crate vec2101010;
fn main() { let value = vec2101010::Vector::new(0.444, 0.555, 0.666, 0.2);
assert!(approx_equal(value.x(), 0.444));
assert!(approx_equal(value.y(), 0.555));
assert!(approx_equal(value.z(), 0.666));
// 2 bits means only possible values are 0, 0.3(3), 0.6(6) and 1.
assert!(approx_equal(value.w(), 0.333));
}
fn approx_equal(a: f32, b: f32) -> bool { const DELTA: f32 = 0.001; a > b - DELTA && a < b + DELTA } ```
In your Cargo.toml
, add:
toml
vec-2-10-10-10 = "0.1"
Add reference to the crate:
rust
extern crate vec_2_10_10_10;
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