Vampirc UCI is a Universal Chess Interface (UCI) protocol parser and serializer.
The UCI protocol is a way for a chess engine to communicate with a chessboard GUI, such as Cute Chess.
The Vampirc Project is a chess engine and chess library suite, written in Rust. It is named for the Slovenian grandmaster Vasja Pirc, and, I guess, vampires? I dunno.
Vampirc UCI uses the PEST parser to parse the UCI messages. If you want to build your own abstractions of the protocol, the corresponding PEG grammar is available here.
To use the crate, declare a dependency on it in your Cargo.toml file:
toml
[dependencies]
vampirc-uci = "0.7"
Then reference the vampirc_uci
crate in your crate root:
rust
extern crate vampirc_uci;
parse(..)
method or the parse_strict(..)
method. The difference between them is that parse_strict(..)
will return a pest::error::Error
if any of the input is unrecognized or violates the rules of the PEG grammar, whereas parse
will simply ignore any such input. The latter is the approach recommended by the protocol specification.rust
use vampirc_uci::parse;
rust
use vampirc_uci::{UciMessage, MessageList, UciTimeControl, Serializable};
rust
let messages: MessageList = parse("uci\nposition startpos moves e2e4 e7e5\ngo ponder\n");
rust
for m in messages {
match m {
UciMessage::Uci => {
// Initialize the UCI mode of the chess engine.
}
UciMessage::Position { startpos, fen, moves } => {
// Set up the starting position in the engine and play the moves e2-e4 and e7-e5
}
UciMessage::Go { time_control, search_control } {
if let Some(tc) = time_control {
match tc {
UciTimeControl::Ponder => {
// Put the engine into ponder mode ("think" on opponent's time)
}
_ => {...}
}
}
}
_ => {...}
}
}
```rust let message = UciMessage::Option(UciOptionConfig::Spin { name: "Selectivity".to_string(), default: Some(2), min: Some(0), max: Some(4), });
println!(message); // Outputs "option name Selectivity type spin default 2 min 0 max 4"
```
The full API documentation is available at docs.rs.
The current version 0.7.x only supports the parsing of all messages, whether engine- or GUI-bound, with the exception of the two
most complex GUI-bound messages (option
and info
, although it does already support their representation and serialization).
Support for these two is coming up in the next release.
uci
debug
isready
register
position
setoption
ucinewgame
stop
ponderhit
quit
go
id
uciok
readyok
bestmove
copyprotection
registration
option
+info
++ Except for parsing (coming up in 0.8.0).