Contains the plugin for working with Minecraft's world border.
To enable world border functionality for a layer, insert the [WorldBorderBundle
] component on the layer entity.
Note that the layer entity must have the [ChunkLayer
] component for this to work.
```rust use bevyecs::prelude::*; use valenceworld_border::*;
fn examplesystem(mut worldborders: Query<(&mut WorldBorderCenter, &mut WorldBorderLerp)>) { for (mut center, mut lerp) in &mut world_borders { // Change the center position of the world border. center.x = 123.0; center.z = 456.0;
// Change the diameter of the world border.
// If you want to change the diameter without interpolating, stop after this.
lerp.target_diameter = 100.0;
// Have the world border linearly interpolate its diameter from 50 to 100 over 200 ticks.
// `current_diameter` and `remaining_ticks` will change automatically, but you can modify their values at any time.
lerp.current_diameter = 50.0;
lerp.remaining_ticks = 200;
}
}