valenceworldborder

Contains the plugin for working with Minecraft's world border.

To enable world border functionality for a layer, insert the [WorldBorderBundle] component on the layer entity. Note that the layer entity must have the [ChunkLayer] component for this to work.

Example

```rust use bevyecs::prelude::*; use valenceworld_border::*;

fn examplesystem(mut worldborders: Query<(&mut WorldBorderCenter, &mut WorldBorderLerp)>) { for (mut center, mut lerp) in &mut world_borders { // Change the center position of the world border. center.x = 123.0; center.z = 456.0;

    // Change the diameter of the world border.
    // If you want to change the diameter without interpolating, stop after this.
    lerp.target_diameter = 100.0;

    // Have the world border linearly interpolate its diameter from 50 to 100 over 200 ticks.
    // `current_diameter` and `remaining_ticks` will change automatically, but you can modify their values at any time.
    lerp.current_diameter = 50.0;
    lerp.remaining_ticks = 200;
}

}