The inventory system.
This module contains the systems and components needed to handle inventories. By default, clients will have a player inventory attached to them.
Inventory
]: The inventory component. This is the thing that holds
items.OpenInventory
]: The component that is attached to clients when they
have an inventory open.An example system that will let you access all player's inventories:
```
fn system(clients: Query<(&Client, &Inventory)>) {} ```
Examples related to inventories in the valence/examples/
directory:
- building
- chest