valence_inventory

The inventory system.

This module contains the systems and components needed to handle inventories. By default, clients will have a player inventory attached to them.

Components

Examples

An example system that will let you access all player's inventories:

```

use bevy_ecs::prelude::*;

use valence_inventory::*;

use valence_server::client::Client;

fn system(clients: Query<(&Client, &Inventory)>) {} ```

See also

Examples related to inventories in the valence/examples/ directory: - building - chest