usvg (micro SVG) is an [SVG] simplification tool.
Imagine, that you have to extract some data from the [SVG] file, but your library/framework/language doesn't have a good SVG library. And all you need is paths data.
You can try to export it by yourself (how hard can it be, right). All you need is an XML library (I'll hope that your language has one). But soon you realize that paths data has a pretty complex format and a lot of edge-cases. And we didn't mention attributes propagation, transforms, visibility flags, attribute values validation, XML quirks, etc. It will take a lot of time and code to implement this stuff correctly.
So, instead of creating a library that can be used from any language (impossible), usvg takes a different approach. It converts an input SVG to an extremely simple representation, which is still a valid SVG. And now, all you need is to convert your SVG to a simplified one via usvg and an XML library with some small amount of code.
use
. Everything is resolvedrect
with negative/zero size)script
(simply ignoring it)Full spec can be found here.
a
elements will be removed.marker
symbol
view
foreignObject
You can't. The idea is that you should not store files produced by usvg. You should use them immediately. Like an intermediate data.
usvg is licensed under the MPLv2.0.