μsfx

Generate sound effects for your game in realtime.

CI Version Rust Documentation License

Example

```rust // Create a simple blip sound let mut sample = usfx::Sample::default(); sample.volume(0.5);

// Use a sine wave oscillator at 500 hz sample.osctype(usfx::OscillatorType::Sine); sample.oscfrequency(500);

// Set the envelope sample.envattack(0.02); sample.envdecay(0.05); sample.envsustain(0.2); sample.envrelease(0.5);

// Add some distortion sample.discrunch(0.5); sample.disdrive(0.9);

// Create a mixer so we can play the sound let mixer = usfx::Mixer::default();

// Play our sample mixer.play(sample);

// Plug our mixer into the audio device loop // ... mixer.generate(&mut audiodevicebuffer); ```

The cpal & sdl examples illustrate how to use it with different audio libraries. The music example shows how to create procedurally generated music with it (don't expect a masterpiece though, it's obvious I'm not a musician).

Special Thanks