Untree converts tree diagrams produced by tree back into directory file structures.
Let's say you have the following directory structure, created by running tree
in the root of this project:
``` . ├── Cargo.lock ├── Cargo.toml ├── inputs │ └── test1.tree ├── README.md └── src ├── macros.rs ├── main.rs ├── traits.rs └── types.rs
2 directories, 8 files ```
untree can mirror that directory structure, just based on that input:
bash
tree | untree --dir test
Here, test
is the destination directory where untree
is supposed to create
files. Now, if we tree
the newly created directory, we can see that it has the
same structure as the repository:
``` test ├── Cargo.lock ├── Cargo.toml ├── inputs │ └── test1.tree ├── README.md └── src ├── macros.rs ├── main.rs ├── traits.rs └── types.rs
2 directories, 8 files ```
untree
can also read in the tree from an input file, or you can paste it in
directly since it accepts input from standard input:
I've noticed that in the past I've had to recreate directory structures in order to answer questions or run tests on the directory. For example, this question asks about ignoring certain kinds of files, and it provides a directory structure as reference.
The files themselves aren't provided, nor do they need to be, but the directory structure itself is relevant to the question.
untree
allows you to exactly replicate the directory structure, just by
pasting in the given directory tree:
Aside from allowing you to answer questions about directory structures, untree is good for quickly creating directory structures for the purpose of mocking input to other programs.
You can use untree as a library if you need that functionality included in your
program. In order to create a tree, invoke untree::create_tree
with the given
directory, Lines
buffer, and options. These options are very simple - there's
UntreeOptions::verbose
, which will print out any directories or files that
were created if true, and UntreeOptions::dry_run
, which will print out any
directories or files without actually creating them (dry_run
implies
verbose
)
For more info, see the documentation.
rust
pub fn create_tree(
directory: &String,
mut lines: Lines<impl BufRead>,
options: UntreeOptions,
)
Additional functions, such as untree::create_path
, untree::get_entry
(used
to parse a line in a tree file), untree::touch_directory
(used to create a
directory, returning an untree::Error
on failure), and untree::file
(used to
touch a file, returning untree::Error
on failure) are also provided.
The primary error type used by untree is untree::Error
, which
holds information about a path and the action being done on it, in addition to
the normal error information provided by io::Error
.
When asked about untree, my friend said:
I retroactively want that for my time trying to get Conan to work. It woulda made certain things just a little less painful.
— some guy (He asked to be referred to as "some guy")
I'm in the progress of learning rust, so any feedback you have is greatly
appreciated! Also, if untree
is useful to you, please let me know!