Provides simple undo-redo functionality with dynamic dispatch.
It is an implementation of the command pattern, where all modifications are done by creating objects of commands that applies the modifications. All commands knows how to undo the changes it applies, and by using the provided data structures it is easy to apply, undo, and redo changes made to a target.
N
most recent changes are stored.If you need more advanced features, check out the redo crate.
```rust use undo::{Command, Record};
struct Add(char);
impl Command
fn undo(&mut self, s: &mut String) -> undo::Result {
self.0 = s.pop().ok_or("s is empty")?;
Ok(())
}
}
fn main() -> undo::Result { let mut record = Record::default(); record.apply(Add('a'))?; record.apply(Add('b'))?; record.apply(Add('c'))?; asserteq!(record.target(), "abc"); record.undo()?; record.undo()?; record.undo()?; asserteq!(record.target(), ""); record.redo()?; record.redo()?; record.redo()?; assert_eq!(record.target(), "abc"); Ok(()) } ```
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