/dev/uinput
high level wrapper.
The following example writes hello world
.
```rust extern crate uinputtokio; use uinputtokio::event::keyboard;
use std::thread; use std::time::Duration;
use tokio;
async fn main() { let mut device = uinputtokio::default().await.unwrap() .name("test").unwrap() .event(uinputtokio::event::Keyboard::All).unwrap() .create().unwrap();
thread::sleep(Duration::from_secs(1));
device.click(&keyboard::Key::H).await.unwrap();
device.click(&keyboard::Key::E).await.unwrap();
device.click(&keyboard::Key::L).await.unwrap();
device.click(&keyboard::Key::L).await.unwrap();
device.click(&keyboard::Key::O).await.unwrap();
device.click(&keyboard::Key::Space).await.unwrap();
device.click(&keyboard::Key::W).await.unwrap();
device.click(&keyboard::Key::O).await.unwrap();
device.click(&keyboard::Key::R).await.unwrap();
device.click(&keyboard::Key::L).await.unwrap();
device.click(&keyboard::Key::D).await.unwrap();
device.click(&keyboard::Key::Enter).await.unwrap();
device.synchronize().await.unwrap();
}
```
```rust extern crate uinput_tokio;
use std::thread; use std::time::Duration; use uinputtokio::event::controller::Controller::Mouse; use uinputtokio::event::controller::Mouse::Left; use uinputtokio::event::Event::{Controller, Relative}; use uinputtokio::event::relative::Position::{X, Y}; use uinput_tokio::event::relative::Relative::Position; use tokio;
async fn main() { let mut device = uinput_tokio::default().await.unwrap() .name("test").unwrap() .event(Controller(Mouse(Left))).unwrap() // It's necessary to enable any mouse button. Otherwise Relative events would not work. .event(Relative(Position(X))).unwrap() .event(Relative(Position(Y))).unwrap() .create().unwrap();
for _ in 1..10 {
thread::sleep(Duration::from_secs(1));
device.send(X, 50).await.unwrap();
device.send(Y, 50).await.unwrap();
device.synchronize().await.unwrap();
}
}
```