Udev bindings for rust

These bindings effectivly map one-to-one to libudev (but calling them is much simpler/nicer than C).

API

!!!WARNING!!!

This is alpha quality and my first rust project. Please comment/review my code (I'm probably doing quite a few things wrong).

Implementation Notes

Threading

One caviat to note is that this library is not thread safe (you can't share data structures between threads). Unfortunately, this means a udev context and all udev objects created from it will have to stay within the same thread.

Monitors

I currently don't expose the underlying monitor file descriptor and don't provide a way to asynchronously wait on a monitor. While I would like this feature, I can't see a safe way to provide it at the moment.

Enumerators

The enumerators API is a little funky because it matches the underlying libudev API as much as possible. Specifically, you have to remember to call scan_devices, scan_subsystems, or at least add_device before iterating to actually do anything useful. At first, I included an implicit device scan in the iter function but this isn't quite as powerful. As is, you iterativly build up a list of devices in an enumerator (by repeatedly calling match_* and then scan_*).

In the future, I might consider adding a simpler (saner) query interface.

Iterator Proliferation

You might notice the plethera of iterators that basically just map/filter the private UdevIterator. I used to use map/filter but then I ended up exposing implementation details in return types. If there is a better way to do this (that rust currently supports...), please tell me.

Examples

List TTY device nodes

rust let udev = Udev::new(); for dev in udev.enumerator().match_subsystem("tty").scan_devices().iter() { assert!(dev.subsystem().unwrap() == "tty"); if dev.sysname().starts_with("tty") { match dev.devnode() { Some(devnode) => println!("{}", devnode.display()), None => () } } }

Monitor for added/removed block devices

rust let udev = Udev::new(); for (e, d) in udev.monitor().unwrap().filter_by_subsystem("block").iter() { match e.action { AddAction | RemoveAction => println!("{} {}", e.action, d), _ => () }; }