This crate provides a single struct [TypeErasedVec], which (as its name says) is a type erased [Vec].
When you know what its type is, you can get a slice or [Vec] back using [TypeErasedVec::get] or [TypeErasedVec::get_mut].
When communicating with a world outside Rust (GPU for example), it often wants a raw buffer and some kind of type descriptor.
There were two options for expressing this in Rust:
Vec<u8>
+ type descriptor.Vec<T>
.The first option is not attractive because Vec<u8>
cannot be safely used as Vec<T>
, hence we lose the ability of modifying the buffer.
The second option makes all types holding that buffer generic over T
, which is not feasible when T
must be determined at runtime.
For example, buffers can be loaded from a 3D model file on disk, where the file contains type information to be passed to the 3D renderer.
```rust use typeerasedvec::TypeErasedVec;
let mut vec = TypeErasedVec::new::
let mut vecmut = unsafe { vec.getmut() }; for i in 0..10 { vec_mut.push(i); }
asserteq!(*vecmut, (0..10).collect::