An AI for the Turing Machine board game!
Currently, you can - Easily construct games from its verifiers. - Do all deductions: find all possible verifier combinations and codes - Find the best sequence of moves that will get you to the solution the quickest.
The following example solves the first game in the booklet:
```rust use std::error::Error; use turingmachineai::{ game::Game, code::Code, gametree::{Move, State, AfterMoveError, VerifierSolution::*} };
/// Solve the first puzzle from the booklet.
fn main() -> Result<(), Box
let (state, _) = state.after_move(next_move)?;
let (game_score, next_move) = state.find_best_move();
assert_eq!(game_score.codes_guessed, 1);
assert_eq!(game_score.verifiers_checked, 1);
assert_eq!(next_move, Move::ChooseVerifier(0.into()));
let (state, _) = state.after_move(next_move)?;
assert!(state.is_awaiting_result());
let (state, _) = state.after_move(Move::VerifierSolution(Cross))?;
assert!(state.is_solved());
assert_eq!(state.solution(), Some(Code::from_digits(2, 4, 1)?));
Ok(())
} ```
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