Turing Machine AI

An AI for the Turing Machine board game!

Currently, you can - Easily construct games from its verifiers. - Do all deductions: find all possible verifier combinations and codes - Find the best sequence of moves that will get you to the solution the quickest.

Example

The following example solves the first game in the booklet:

```rust use std::error::Error; use turingmachineai::{ game::Game, code::Code, gametree::{Move, State, AfterMoveError, VerifierSolution::*} };

/// Solve the first puzzle from the booklet. fn main() -> Result<(), Box> { let game = Game::newfromverifiernumbers([4, 9, 11, 14].iter().copied()); let state = State::new(&game); let (gamescore, nextmove) = state.findbestmove(); asserteq!(gamescore.codesguessed, 1); asserteq!(gamescore.verifierschecked, 1); asserteq!(nextmove, Move::ChooseNewCode(Code::fromdigits(1, 1, 1)?));

let (state, _) = state.after_move(next_move)?;
let (game_score, next_move) = state.find_best_move();
assert_eq!(game_score.codes_guessed, 1);
assert_eq!(game_score.verifiers_checked, 1);
assert_eq!(next_move, Move::ChooseVerifier(0.into()));

let (state, _) = state.after_move(next_move)?;
assert!(state.is_awaiting_result());

let (state, _) = state.after_move(Move::VerifierSolution(Cross))?;
assert!(state.is_solved());
assert_eq!(state.solution(), Some(Code::from_digits(2, 4, 1)?));

Ok(())

} ```

License

Licensed under either of

at your option.

Contribution

Unless you explicitly state otherwise, any contribution intentionally submitted for inclusion in the work by you, as defined in the Apache-2.0 license, shall be dual licensed as above, without any additional terms or conditions.