Create TUN/TAP interfaces in cross-platform and idiomatic Rust!
```rust,no_run use std::io::{Read, Write}; use tunio::traits::{DriverT, InterfaceT}; use tunio::{DefaultDriver, DefaultInterface};
fn main() {
// DefaultDriver is an alias for a supported driver for current platform.
// It may be not optimal for your needs (for example, it can lack support of TAP),
// but it will work in some cases. If you need another driver, then import and use it instead.
let mut driver = DefaultDriver::new().unwrap();
// Preparing configuration for new interface. We use Builder
pattern for this.
let ifconfig = DefaultDriver::ifconfigbuilder()
.name("iface1".tostring())
.build()
.unwrap();
// Then, we create the interface using config and start it immediately.
let mut interface = DefaultInterface::new_up(&mut driver, if_config).unwrap();
// The interface is created and running.
// Write to interface using Write trait
let buf = [0u8; 4096];
let _ = interface.write(&buf);
// Read from interface using Read trait
let mut mut_buf = [0u8; 4096];
let _ = interface.read(&mut mut_buf);
}
```
Wintun
] driver).
Wintun
] driver requires a prebuilt DLL inside application folder. Please, refer to [Wintun
] documentation for more details.macOS support for utun and feth drivers is planned. Feel free to post a PR, it is always greatly appreciated 😉
netconfig
]: A high-level abstraction for gathering and changing network interface configuration.