tui-textarea is a simple yet powerful text editor widget like <textarea>
in HTML for tui-rs. Multi-line
text editor can be easily put as part of your TUI application.
Features:
C-n
/C-p
/C-f
/C-b
, M-f
/M-b
, C-a
/C-e
, C-h
/C-d
, C-k
, M-<
/M->
, ...)C-k
, C-j
, ...minimal
: Minimal usage with crossterm support
editor
: Simple text editor to edit multiple files
single_line
: Single-line input form with float number validation
split
: Two split textareas in a screen and switch them
termion
: Minimal usage with termion supportvariable
: Simple textarea with variable height following the number of linesRunning cargo run
in this repository can demonstrate usage of tui-textarea.
sh
cargo run --example minimal
Add tui-textarea
crate to dependencies in your Cargo.toml
. This enables crossterm backend support by default.
toml
[dependencies]
tui = "*"
tui-textarea = "*"
If you're using tui-rs with termion, enable termion
feature instead of crossterm
feature.
toml
[dependencies]
tui = { version = "*", default-features = false, features = ["termion"] }
tui-textarea = { version = "*", default-features = false, features = ["termion"] }
```rust use tui_textarea::TextArea; use crossterm::event::{Event, read};
let mut term = tui::Terminal::new(...);
// Create an empty TextArea
instance which manages the editor state
let mut textarea = TextArea::default();
// Event loop
loop {
term.draw(|f| {
// Get tui::layout::Rect
where the editor should be rendered
let rect = ...;
// TextArea::widget
builds a widget to render the editor with tui
let widget = textarea.widget();
// Render the widget in terminal screen
f.render_widget(widget, rect);
})?;
if let Event::Key(key) = read()? {
// Your own key mapping to break the event loop
if key.code == KeyCode::Esc {
break;
}
// `TextArea::input` can directly handle key events from backends and update the editor state
textarea.input(key);
}
}
// Get text lines as &[String]
println!("Lines: {:?}", textarea.lines());
```
TextArea
is an instance to manage the editor state. By default, it disables line numbers and highlights cursor line
with underline.
TextArea::widget()
builds a widget to render the current state of the editor. Create the widget and render it on each
tick of event loop.
TextArea::input()
receives inputs from tui backends. The method can take key events from backends such as
crossterm::event::KeyEvent
or termion::event::Key
directly if the features are enabled. The method handles default
key mappings as well.
Default key mappings are as follows:
| Mappings | Description |
|----------------------------------------------|-------------------------------------------|
| Ctrl+H
, Backspace
| Delete one character before cursor |
| Ctrl+D
, Delete
| Delete one character next to cursor |
| Ctrl+M
, Enter
| Insert newline |
| Ctrl+K
| Delete from cursor until the end of line |
| Ctrl+J
| Delete from cursor until the head of line |
| Ctrl+W
, Alt+H
, Alt+Backspace
| Delete one word before cursor |
| Alt+D
, Alt+Delete
| Delete one word next to cursor |
| Ctrl+U
| Undo |
| Ctrl+R
| Redo |
| Ctrl+Y
| Paste yanked text |
| Ctrl+F
, →
| Move cursor forward by one character |
| Ctrl+B
, ←
| Move cursor backward by one character |
| Ctrl+P
, ↑
| Move cursor up by one line |
| Ctrl+N
, ↓
| Move cursor down by one line |
| Alt+F
, Ctrl+→
| Move cursor forward by word |
| Atl+B
, Ctrl+←
| Move cursor backward by word |
| Alt+P
, Ctrl+↑
| Move cursor up by paragraph |
| Alt+N
, Ctrl+↓
| Move cursor down by paragraph |
| Ctrl+E
, End
, Ctrl+Alt+F
, Ctrl+Alt+→
| Move cursor to the end of line |
| Ctrl+A
, Home
, Ctrl+Alt+B
, Ctrl+Alt+←
| Move cursor to the head of line |
| Alt+<
, Ctrl+Alt+P
, Ctrl+Alt+↑
| Move cursor to top of lines |
| Alt+>
, Ctrl+Alt+N
, Ctrl+Alt+↓
| Move cursor to bottom of lines |
Deleting multiple characters at once saves the deleted text to yank buffer. It can be pasted with Ctrl+Y
or Ctrl+V
later.
If you don't want to use default key mappings, see the 'Advanced Usage' section.
TextArea
instance with textTextArea
implements Default
trait to create an editor instance with an empty text.
rust
let mut textarea = TextArea::default();
TextArea::new()
creates an editor instance with text lines passed as Vec<String>
.
rust
let mut lines: Vec<String> = ...;
let mut textarea = TextArea::new(lines);
TextArea
implements From<impl Iterator<Item=impl Into<String>>>
. TextArea::from()
can create an editor instance
from any iterators whose elements can be converted to String
.
``rust
// Create
TextAreafrom from
[&str]`
let mut textarea = TextArea::from([
"this is first line",
"this is second line",
"this is third line",
]);
// Create TextArea
from String
let mut text: String = ...;
let mut textarea = TextARea::from(text.lines());
```
TextArea
also implements FromIterator<impl Into<String>>
. Iterator::collect()
can collect strings as an editor
instance. This allows to create TextArea
reading lines from file efficiently using io::BufReader
.
rust
let file = fs::File::open(path)?;
let mut textarea: TextArea = io::BufReader::new(file).lines().collect::<io::Result<_>>()?;
TextArea
TextArea::lines()
returns text lines as &[String]
. It borrows text contents temporarily.
rust
let text: String = textarea.lines().join("\n");
TextArea::into_lines()
moves TextArea
instance into text lines as Vec<String>
. This can retrieve the text contents
without any copy.
rust
let lines: Vec<String> = textarea.into_lines();
Note that TextArea
always contains at least one line. For example, an empty text means one empty line. This is because
any text file must end with newline.
rust
let textarea = TextArea::default();
assert_eq!(textarea.into_lines(), [""]);
By default, TextArea
does now show line numbers. To enable, set a style for rendering line numbers by
TextArea::set_line_number_style()
. For example, the following renders line numbers in dark gray background
color.
```rust use tui::style::{Style, Color};
let style = Style::default().bg(Color::DarkGray); textarea.setlinenumber_style(style); ```
By default, TextArea
renders the line at cursor with underline so that users can easily notice where the current line
is. To change the style of cursor line, use TextArea::set_cursor_line_style()
. For example, the following styles the
cursor line with bold text.
```rust use tui::style::{Style, Modifier};
let style = Style::default().addmodifier(Modifier::BOLD); textarea.setlinenumberstyle(style); ```
To disable cursor line style, set the default style as follows:
```rust use tui::style::{Style, Modifier};
textarea.setlinenumber_style(Style::default()); ```
The default tab width is 4. To change it, use TextArea::set_tab_length()
method. The following sets 2 to tab width.
Typing tab key inserts 2 spaces.
rust
textarea.set_tab_length(2);
By default, past 50 modifications are stored as edit history. The history is used for undo/redo. To change how many past
edits are remembered, use TextArea::set_max_histories()
method. The following remembers past 1000 changes.
rust
textarea.set_max_histories(1000);
Setting 0 disables undo/redo.
rust
textarea.set_max_histories(0);
<input>
in HTMLTo use TextArea
for single-line input widget like <input>
in HTML, ignore all key mappings which inserts newline.
```rust use crossterm::event::{Event, read}; use tui_textarea::{Input, Key};
let defaulttext: &str = ...; let defaulttext = defaulttext.replace(&['\n', '\r'], " "); // Ensure no new line is contained let mut textarea = TextArea::new(vec![defaulttext]);
// Event loop loop { // ...
// Using `Input` is not mandatory, but it's useful for pattern match
// Ignore Ctrl+m and Enter. Otherwise handle keys as usual
match Input::from(read()?) {
Input { key: Key::Char('m'), ctrl: true, alt: false }
| Input { key: Key::Enter, .. } => continue,
input => {
textarea.input(key);
}
}
}
let text = textarea.into_lines().remove(0); // Get input text ```
See single_line
example for working example.
All editor operations are defined as public methods of TextArea
. To move cursor, use tui_textarea::CursorMove
to
notify how to move the cursor.
| Method | Operation |
|------------------------------------------------------|-------------------------------------------|
| textarea.delete_char()
| Delete one character before cursor |
| textarea.delete_next_char()
| Delete one character next to cursor |
| textarea.insert_newline()
| Insert newline |
| textarea.delete_line_by_end()
| Delete from cursor until the end of line |
| textarea.delete_line_by_head()
| Delete from cursor until the head of line |
| textarea.delete_word()
| Delete one word before cursor |
| textarea.delete_next_word()
| Delete one word next to cursor |
| textarea.undo()
| Undo |
| textarea.redo()
| Redo |
| textarea.paste()
| Paste yanked text |
| textarea.move_cursor(CursorMove::Forward)
| Move cursor forward by one character |
| textarea.move_cursor(CursorMove::Back)
| Move cursor backward by one character |
| textarea.move_cursor(CursorMove::Up)
| Move cursor up by one line |
| textarea.move_cursor(CursorMove::Down)
| Move cursor down by one line |
| textarea.move_cursor(CursorMove::WordForward)
| Move cursor forward by word |
| textarea.move_cursor(CursorMove::WordBack)
| Move cursor backward by word |
| textarea.move_cursor(CursorMove::ParagraphForward)
| Move cursor up by paragraph |
| textarea.move_cursor(CursorMove::ParagraphBack)
| Move cursor down by paragraph |
| textarea.move_cursor(CursorMove::End)
| Move cursor to the end of line |
| textarea.move_cursor(CursorMove::Head)
| Move cursor to the head of line |
| textarea.move_cursor(CursorMove::Top)
| Move cursor to top of lines |
| textarea.move_cursor(CursorMove::Bottom)
| Move cursor to bottom of lines |
To define your own key mappings, simply call the above methods in your code instead of TextArea::input()
method. The
following example defines modal key mappings like Vim.
```rust use crossterm::event::{Event, read}; use tui_textarea::{Input, Key, CursorMove};
let mut textarea = ...;
enum Mode { Normal, Insert, }
let mut mode = Mode::Normal;
// Event loop loop { // ...
match mode {
Mode::Normal => match Input::from(read()?) {
Input { key: Key::Char('h'), .. } => textarea.move_cursor(CursorMove::Back),
Input { key: Key::Char('j'), .. } => textarea.move_cursor(CursorMove::Down),
Input { key: Key::Char('k'), .. } => textarea.move_cursor(CursorMove::Up),
Input { key: Key::Char('l'), .. } => textarea.move_cursor(CursorMove::Forward),
Input { key: Key::Char('w'), .. } => textarea.move_cursor(CursorMove::WordForward),
Input { key: Key::Char('b'), .. } => textarea.move_cursor(CursorMove::WordBack),
Input { key: Key::Char('D'), .. } => textarea.delete_line_by_end(),
Input { key: Key::Char('u'), .. } => textarea.undo(),
Input { key: Key::Char('R'), ctrl: true, .. } => textarea.redo(),
Input { key: Key::Char('i'), .. } => mode = Mode::Insert,
_ => {},
},
Mode::Insert => match Input::from(read()?) {
Input { key: Key::Esc, .. } => {
mode = Mode::Normal;
}
input => {
textarea.input(input); // Use default key mappings in insert mode
}
},
}
} ```
If you don't want to use default key mappings, TextArea::input_without_shortcuts()
method can be used instead of
TextArea::input()
. The method only handles very basic operations such as inserting/deleting single characters, tabs,
newlines.
rust
match Input::from(read()?) {
// Handle your own key mappings here
// ...
input => textarea.input_without_shortcuts(input),
}
tui-rs allows to make your own backend by implementing tui::backend::Backend
trait. tui-textarea also
supports it. In the case, support for neither crossterm nor termion is necessary.
toml
[dependencies]
tui = { version = "*", default-features = false }
tui-textarea = { version = "*", default-features = false }
tui_textarea::Input
is a type for backend-agnostic key input. What you need to do is converting key event in your own
backend into the tui_textarea::Input
instance. Then TextArea::input()
method can handle the input as other backend.
In the following example, let's say your_backend::KeyDown
is a key event type for your backend and
your_backend::read_next_key()
returns the next key event.
```rust // In your backend implementation
pub enum KeyDown { Char(char), BS, Del, Esc, // ... }
// Return tuple of (key, ctrlkey, altkey) pub fn readnextkey() -> (KeyDown, bool, bool) { // ... } ```
Then you can implement the logic to convert your_backend::KeyDown
value into tui_textarea::Input
value.
```rust use tuitextarea::{Input, Key}; use yourbackend::KeyDown;
fn keydowntoinput(key: KeyDown, ctrl: bool, alt: bool) -> Input { match key { KeyDown::Char(c) => Input { key: Key::Char(c), ctrl, alt }, KeyDown::BS => Input { key: Key::Backspace, ctrl, alt }, KeyDown::Del => Input { key: Key::Delete, ctrl, alt }, KeyDown::Esc => Input { key: Key::Esc, ctrl, alt }, // ... _ => Input::default(), } } ```
For the keys which are not handled by tui-textarea, tui_textarea::Input::default()
is available. It returns 'null'
key. An editor will do nothing with the key.
Finally, convert your own backend's key input type into tui_textarea::Input
and pass it to TextArea::input()
.
```rust let mut textarea = ...;
// Event loop loop { // ...
let (key, ctrl, alt) = your_backend::read_next_key();
if key == your_backend::KeyDown::Esc {
break; // For example, quit your app on pressing Esc
}
textarea.input(keydown_to_input(key, ctrl, alt));
} ```
TextArea
instances in screenYou don't need to do anything special. Create multiple TextArea
instances and render widgets built from each instances.
The following is an example to put two textarea widgets in application and manage the focus.
```rust use tui_textarea::{TextArea, Input, Key}; use crossterm::event::{Event, read};
let editors = &mut [ TextArea::default(), TextArea::default(), ];
let mut focused = 0;
loop { term.draw(|f| { let rects = ...;
for (editor, rect) in editors.iter_mut().zip(rects.into_iter()) {
let widget = editor.widget();
f.render_widget(widget, rect);
}
})?;
match Input::from(read()?) {
// Switch focused textarea by Ctrl+S
Input { key: Key::Char('s'), ctrl: true, .. } => focused = (focused + 1) % 2;
// Handle input by the focused editor
input => editors[focused].input(input),
}
} ```
See split
example and editor
example for working example.
This project is developed on GitHub.
For feature requests or bug reports, please create an issue. For submitting patches, please create a pull request.
Please see CONTRIBUTING.md before making a PR.
tui-textarea is distributed under The MIT License.