Defines polyline-polygon data structure and some algorithms handling mesh.
An experiment to decompose a mesh into elements for future NURBS-shape approximation of the mesh.
Contains doc(hidden)
methods.
- Input: filleted_cube.obj
- Output: planes.obj, lower.obj, upper.obj
Add the normal to the sphere containing the irregular normal generated from the NURBS containing the critical point. - Input: irregularsphere.obj - Output: regularsphere.obj
A benchmark that reads in heavy mesh data, applies triangulation and quadrangulation, and writes it out. - Input: happy-buddha.obj - Output: requadrangulated-buddha.obj
Adds smooth normals to the stanford bunny. - Input: bunny.obj - Output: smooth_bunny.obj
An experiment to decompose a mesh into elements for future NURBS-shape approximation of the mesh. - Input: sample.obj - Output: planesparts#.obj, othersparts#.obj
Adds smooth normals to and quadrangulate the famous teapot. - Input: teapot.obj - Output: quaded_pot.obj