Tridify-rs

Summary

Work in progress project aiming to provide a really simple but flexible and lightweight low-level GPU rendering framework to create your own frameworks, engines, emulators... You name it!

Currently is under heavy development and is not recommened to be used until some basic features are implemented. Latest cargo releases will aim to be as stable as possible, however there will probably be breaking changes between versions (At least until 1.0 is released).

Getting Started

WIP

Features

Tridify-rs aims to be low level and flexible to let the user create their own 3D engines and customize them however they want. Any of the features listed below should be feasible using the low-level functionality. However I plan on adding more high-level functionality to trade some flexibility for readability and simplification. Here's a list of the planned features.

Examples

Here you can find some examples on how to use Tridify-rs.