Create transformation matrices for OpenGL in the Rust programming language.
A simple example to create a transformation matrix that moves and projects the view:
```rust use transform_matrix::*;
fn main() { let _t = Transform::new() .translate(4.0, 5.0, 0.0) .orthographic(480.0, 360.0, 100.0);
// Use the matrix _t in OpenGL
} ```