tlua

This library is a high-level binding for Tarantool LuaJIT. It is fork of hlua library improved and modified to work with Tarantool LuaJIT ABI.

How to use it?

rust use tlua::Lua;

The Lua struct is the main element of this library. It represents a context in which you can execute Lua code.

rust let lua = Lua::new();

You can check the documentation here.

Reading and writing variables

rust lua.set("x", 2); lua.exec("x = x + 1").unwrap(); let x: i32 = lua.get("x").unwrap(); // x is equal to 3

Reading and writing global variables of the Lua context can be done with set and get. The get function returns an Option<T> and does a copy of the value.

The base types that can be read and written are: i8, i16, i32, u8, u16, u32, f32, f64, bool, String. &str can be written but not read.

If you wish so, you can also add other types by implementing the Push and LuaRead traits.

Executing Lua

rust lua.exec("a = 2"); let x: u32 = lua.eval("return 6 * a;").unwrap(); // equals 12

The exec function takes a &str and returns Result<(), LuaError>. The eval function takes a &str and returns a Result<T, LuaError> where T: LuaRead.

You can also call exec_from/eval_from which take a std::io::Read as parameter. For example you can easily execute the content of a file like this:

rust lua.exec_from(File::open(&Path::new("script.lua")).unwrap())

Writing functions

In order to write a function, you must wrap it around tlua::functionX where X is the number of parameters. This is for the moment a limitation of Rust's inferrence system.

```rust fn add(a: i32, b: i32) -> i32 { a + b }

lua.set("add", tlua::function2(add)); lua.exec("local c = add(2, 4)"); // calls the add function above let c: i32 = lua.get("c").unwrap(); // returns 6 ```

In Lua, functions are exactly like regular variables.

You can write regular functions as well as closures:

rust lua.set("mul", tlua::function2(|a: i32, b: i32| a * b));

Note that the lifetime of the Lua context must be equal to or shorter than the lifetime of closures. This is enforced at compile-time.

```rust let mut a = 5i;

{ let lua = Lua::new();

lua.set("inc", || a += 1);    // borrows 'a'
for i in (0 .. 15) {
    lua.exec("inc()").unwrap();
}

} // unborrows a

assert_eq!(a, 20) ```

Error handling

If your Rust function returns a Result object which contains an error, then a Lua error will be triggered.

Manipulating Lua tables

Manipulating a Lua table can be done by reading a LuaTable object. This can be achieved easily by reading a LuaTable object.

rust let table: tlua::LuaTable<_> = lua.get("a").unwrap();

You can then iterate through the table with the .iter() function. Note that the value returned by the iterator is an Option<(Key, Value)>, the Option being empty when either the key or the value is not convertible to the requested type. The filter_map function (provided by the standard Iterator trait) is very useful when dealing with this.

rust for (key, value) in table.iter().filter_map(|e| e) { ... }

You can also retreive and modify individual indices:

rust let x = table.get("a").unwrap(); table.set("b", "hello");

Calling Lua functions

You can call Lua functions by reading a functions_read::LuaFunction.

```rust lua.exec(" function get_five() return 5 end");

let getfive: tlua::LuaFunction<_> = lua.get("getfive").unwrap(); let value: i32 = getfive.call().unwrap(); asserteq!(value, 5); ```

This object holds a mutable reference of Lua, so you can't read or modify anything in the Lua context while the get_five variable exists. It is not possible to store the function for the moment, but it may be in the future.

Reading and writing Rust containers

(note: not yet possible to read all containers, see below)

It is possible to read and write whole Rust containers at once:

rust lua.set("a", [ 12, 13, 14, 15 ]); let hashmap: HashMap<i32, f64> = [1., 2., 3.].into_iter().enumerate().map(|(k, v)| (k as i32, *v as f64)).collect(); lua.set("v", hashmap);

If the container has single elements, then the indices will be numerical. For example in the code above, the 12 will be at index 1, the 13 at index 2, etc.

If the container has tuples of two elements, then the first one will be considered as the key and the second one as the value.

This can be useful to create APIs:

```rust fn foo() { } fn bar() { }

lua.set("mylib", [ ("foo", tlua::function0(foo)), ("bar", tlua::function0(bar)) ]);

lua.exec("mylib.foo()"); ```

It is possible to read a Vec<AnyLuaValue>:

```rust let lua = Lua::new();

    lua.exec(r#"v = { 1, 2, 3 }"#).unwrap();

    let read: Vec<_> = lua.get("v").unwrap();
    assert_eq!(
        read,
        [1., 2., 3.].iter()
            .map(|x| AnyLuaValue::LuaNumber(*x)).collect::<Vec<_>>());

```

In case table represents sparse array, has non-numeric keys, or indices not starting at 1, .get() will return None, as Rust's Vec doesn't support these features.

It is possible to read a HashMap<AnyHashableLuaValue, AnyLuaValue>:

```rust let lua = Lua::new();

lua.exec(r#"v = { [-1] = -1, ["foo"] = 2, [2.] = 42 }"#).unwrap();

let read: HashMap<_, _> = lua.get("v").unwrap(); asserteq!(read[&AnyHashableLuaValue::LuaNumber(-1)], AnyLuaValue::LuaNumber(-1.)); asserteq!(read[&AnyHashableLuaValue::LuaString("foo".toowned())], AnyLuaValue::LuaNumber(2.)); asserteq!(read[&AnyHashableLuaValue::LuaNumber(2)], AnyLuaValue::LuaNumber(42.)); assert_eq!(read.len(), 3); ```

User data

(note: the API here is very unstable for the moment)

When you expose functions to Lua, you may wish to read or write more elaborate objects. This is called a user data.

To do so, you should implement the Push, CopyRead and ConsumeRead for your types. This is usually done by redirecting the call to userdata::push_userdata.

```rust struct Foo;

impl tlua::Push for Foo where L: tlua::AsLua { fn pushtolua(&self, lua: L) -> tlua::PushGuard { lua::userdata::pushuserdata(self, lua, |metatable| { // you can define all the member functions of Foo here // see the official Lua documentation for metatables metatable.set("_call", tlua::function0(|| println!("hello from foo"))) }) } }

fn main() { let lua = lua::Lua::new(); lua.set("foo", Foo); lua.exec("foo()"); // prints "hello from foo" } ```