Read maps from the Tiled Map Editor into rust for use in video games. It is game engine agnostic and pretty barebones at the moment. Documentation is available on rust-ci.
Code contributions are welcome as are bug reports, documentation, suggestions and criticism.
Whilst Rust < 1.0 the master branch of this repo will track rust nightly as closely as possible. This means that this library has to build its dependencies from git, as often the version of rust-xml on crates.io does not compile with the latest version of rustc.
The long and the short of it being the recommended way of using rs-tiled is adding this to your Cargo.toml
:
[dependencies.tiled]
git = "https://github.com/mattyhall/rs-tiled.git"
There is a package on crates.io but it is unlikely to work until the language stabalises.
```rust extern crate serialize; extern crate tiled;
use std::old_io::{File, BufferedReader}; use tiled::parse;
fn main() { let file = File::open(&Path::new("assets/tiledbase64zlib.tmx")).unwrap(); println!("Opened file"); let reader = BufferedReader::new(file); let map = parse(reader).unwrap(); println!("{:?}", map); println!("{:?}", map.gettilesetby_gid(22)); } ```
There are a few things missing at the moment:
assets/tilesheet.png by Buch (http://blog-buch.rhcloud.com/)
Licenced under MIT