Tetra is a simple 2D game framework written in Rust. It uses SDL2 for event handling and OpenGL 3.2+ for rendering.
Tetra is not currently under active development (as of January 2022).
I will still be fixing minor bugs/updating dependencies where needed, but I don't plan on implementing any new features going forward.
PRs are welcome, but please open an issue/discussion if you're thinking of making a large change, so I can tell you if it's likely to be accepted or not!
For more information, see this blog post.
To add Tetra to your project, add the following line to your Cargo.toml
file:
toml
tetra = "0.7"
You will also need to install the SDL2 native libraries - full details are provided in the documentation.
To get a simple window displayed on screen, the following code can be used:
```rust ,noplaypen use tetra::graphics::{self, Color}; use tetra::{Context, ContextBuilder, State};
struct GameState;
impl State for GameState { fn draw(&mut self, ctx: &mut Context) -> tetra::Result { // Cornflower blue, as is tradition graphics::clear(ctx, Color::rgb(0.392, 0.584, 0.929)); Ok(()) } }
fn main() -> tetra::Result { ContextBuilder::new("Hello, world!", 1280, 720) .build()? .run(|_| Ok(GameState)) } ```
You can see this example in action by running cargo run --example hello_world
.
The full list of examples is available here.
Tetra is fairly early in development, so you might run into bugs/flaky docs/general weirdness. Please feel free to open an issue/PR if you find something! You can also contact me via Twitter or the Rust Game Development Discord.