Tetra

Crates.io Documentation License

Tetra is a simple 2D game framework written in Rust. It uses SDL2 for event handling and OpenGL 3.2+ for rendering.

Note that Tetra is still extremely early in development! It may/will have bugs and missing features (the big ones currently being sound and gamepad support). That said, you're welcome to give it a go and let me know what you think :)

Features

Installation

To add Tetra to your project, add the following line to your Cargo.toml file:

tetra = "0.1"

You will also need to install the SDL2 native libraries, as described here.

Examples

To get a simple window displayed on screen, the following code can be used:

```rust extern crate tetra;

use tetra::graphics::{self, Color}; use tetra::{Context, ContextBuilder, State};

struct GameState;

impl State for GameState { fn update(&mut self, _ctx: &mut Context) {}

fn draw(&mut self, ctx: &mut Context, _dt: f64) {
    // Cornflour blue, as is tradition
    graphics::clear(ctx, Color::rgb(0.392, 0.584, 0.929));
}

}

fn main() -> tetra::Result { let ctx = &mut ContextBuilder::new() .title("Hello, world!") .quitonescape(true) .build()?;

let state = &mut GameState;

tetra::run(ctx, state)

} ```

You can see this example in action by running cargo run --example hello_world.

The full list of examples available are:

Support/Feedback

As mentioned above, Tetra is fairly early in development, so there's likely to be bugs/flaky docs/general weirdness. Please feel free to leave an issue/PR if you find something!

You can also contact me via Twitter, or find me lurking in the #gamedev channel on the Rust Community Discord.