A 3D game engine but completely in rust/std/cargo. - based on godot 3d and unreal 4 - technically platform independent given the no problems in the underlying dependencies. But optimised unsafe blocks for Quanta. - rn, just the backend. Can build a frontend in iced-rs that directly connects to the backend.
Built using the terraformer engine. - A "pseudo turn based" backyard monsters + civ6 style game where you build bases, expand into the map unknowns, conquer enemies and establish your grand empire of the sun. - Demens and enemies based on sci-fi eletian soldiers and monsters. Angelic, demonic, entities like in Doom. - Top-down, 3d based enemies like backyard monsters and civ. Procedurally generated terrain using the terraformer generation engine.
A journey through the Veritas of Eletei. - A pseudo turn based game akin to persona 5, heavy rain and story driven adventure JRPG games. - AI assisted development using terraformer ML.
A VR Gantz-style game where you can be "tasked" at anytime. Put on your spectro VR goggles and jump into a game. Team up with other human or AI players against human or AI aliens! - A lot of progression. Get 100 points and level up. Then choose a bonus. Either a new weapon or increase in a specific set of stats or new armor. - AI driven alien generation and combat using terraformer combat AI.