=============
API docs <https://docs.rs/teardown_tree/>
_
|crates|_
.. |crates| image:: http://meritbadge.herokuapp.com/teardowntree .. _crates: https://crates.io/crates/teardowntree
A BST (binary search tree) written in Rust that supports efficient teardown scenarios, i.e. the typical usage pattern is to build a master copy of the tree, then
The tree does not use any kind of self-balancing and does not support insert operation.
The tree is implicit -- meaning that nodes do not store explicit pointers to their children. This is similar to how
binary heaps work: all nodes in the tree reside in an array, the root always at index 0, and given a node with index i,
its left/right children are found at indices 2*i+1
and 2*i+2
. Thus no dynamic memory allocation or deallocation is
done. This makes it possible to implement a fast clone operation: instead of traversing the tree, allocating and
copying each node individually, we are able to allocate the whole array in a single call and efficiently copy the entire
content.
As to delete-range operation, we use a custom algorithm running in O(k + log n)
time, where k is the number of
items deleted (and returned) and n is the initial size of the tree. Detailed description <https://github.com/kirillkh/rs_teardown_tree/blob/master/delete_range.md>
_.
An exhaustive automated test for delete-range has been written and is found in lib.rs
. I have tested all trees up
to the size n=10.
| Add to your Cargo.toml:
|
| [dependencies]
| teardown_tree = "0.4.5"
git clone https://github.com/kirillkh/rs_teardown_tree.git
cd rs_teardown_tree
cargo run --release
I have so far only performed a very limited set of benchmarks, comparing
my own implementation (which is geared for a very specialized use case)
against the BTreeSet in Rust's standard library. Truth be told, the comparison
is unfair, considering that BTreeSet lacks a way to efficiently delete ranges
(it has an O(log n)
split
, but not merge
, see Rust #34666 <https://github.com/rust-lang/rust/issues/34666>
_). That
said, on my machine the whole clone/teardown sequence on a tree of 1,000,000
items (we clone the tree, then delete 1000 items at a time until the tree
is empty), is ~14 times faster with delete_range
implementation than with
BTreeSet. It also uses 45% less memory (u64 items).
You can see the rest of the benchmarks by compiling the project and running
the benchmarks
binary.