TDEngine

a game server for rust + lua

Build Status

How to run

git clone https://github.com/tickbh/tdengine.git cd tdengine cargo build

dependence

and then modify config/GateGlobalConfig.conf and config/ClientGlobalConfig.conf to config your mysql db info, and redis db info

Run these in different console

cargo run --example server # Launch first tdengine node (Gate server) (default as the standalone option) cargo run --example client # Launch a client to connect server

What is TDEngine?

An open source server engine, the clients and server communications can through the td_ptotocol. Now only has the console client.

Engine framework written using Rust, game logic layer using Lua(Support the hotfix), developers do not need to re-implement some common server-side technology, allows developers to concentrate on the game logic development, quickly create a variety of games.

(TDEngine is designed to be multi-process distributed dynamic load balancing scheme, in theory only need to expand hardware can increase load-limit, the single machine load-limit depends on complexity of logic of the game itself.)he game itself.)

How To Use (Sorry, Only in Chinese now)

Read Wiki https://github.com/tickbh/tdengine/wiki

中文

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