Tarmac

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Tarmac is a resource compiler and asset manager for Roblox projects. It helps enable hermetic place builds when used with tools like Rojo.

Tarmac is inspired by projects like Webpack that make it easy to reference assets from code.

Installation

Installing with Foreman

The recommended way to install Tarmac is with Foreman.

Add an entry to the [tools] section of your foreman.toml file:

toml foreman = { source = "rojo-rbx/tarmac", version = "0.5.0" }

Installing from GitHub Releases

Pre-built binaries are available for 64-bit Windows, macOS, and Linux from the GitHub releases page.

Installing from Source

Tarmac requires Rust 1.39.0 or newer to build.

You can build the latest release of Tarmac from crates.io:

bash cargo install tarmac

or build the latest work from the master branch:

bash cargo install --git https://github.com/rojo-rbx/tarmac

Basic Example

The examples folder contains small, working projects using different features from Tarmac.

Tarmac is configured by a TOML file in the root of a project named tarmac.toml. Tarmac uses this file to determine where to look for assets and what to do with them.

To tell Tarmac to manage PNG files in a folder named assets, you can use:

```toml name = "basic-tarmac-example"

Most projects will define some 'inputs'.

This tells Tarmac where to find assets that we'll use in our game.

[[inputs]] glob = "assets/*/.png" codegen = true codegen-path = "src/assets.lua" codegen-base-path = "assets" ```

Run tarmac sync --target roblox to have Tarmac upload any new or updated assets that your project depends on. You may need to pass a .ROBLOSECURITY cookie explicitly via the --auth argument.

Tarmac will generate Lua code in src/assets.lua that looks something like this:

lua -- This file was @generated by Tarmac. It is not intended for manual editing. return { foo = { bar = "rbxassetid://238549023", baz = "rbxassetid://238549024", } }

These files will be turned into ModuleScript instances by tools like Rojo. From there, it's easy to load this module and reference the assets within:

```lua local assets = require(script.Parent.assets)

local decal = Instance.new("Decal") decal.Texture = assets.foo.bar ```

Command Line Interface

For more information, run tarmac --help.

Global Options

These options can be specified alongside any subcommands and are all optional.

tarmac sync

Detects changes to assets in the local project and attempts to synchronize them with an external service, like the Roblox cloud.

Usage: bash tarmac sync [<config-path>] \ --target <roblox|debug|none>

To sync the project in your current working directory with the Roblox cloud, use: bash tarmac sync --target roblox

To validate that all inputs are already synced, use the none target: bash tarmac sync --target none

tarmac upload-image

Uploads a single image as a decal and prints the ID of the resulting image asset to stdout.

Usage: bash tarmac upload-image <image-path> \ --name <asset-name> \ --description <asset-description>

Example: bash tarmac upload-image foo.png --name "Foo" --description "Foo is a placeholder name."

tarmac help

Prints help information about Tarmac itself, or the given subcommand.

Usage: bash tarmac help [<subcommand>]

Project Format

InputConfig

License

Tarmac is available under the MIT license. See LICENSE.txt for details.