Talc

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Talc is a performant and flexible no_std-compatible memory allocator. It's suitable for projects such as operating system kernels, or arena allocation for normal single-threaded apps.

Practical concerns in no_std environments are facilitated, such as custom OOM handling, as well as powerful features like resizing the arena dynamically.

Is your project targetting WASM? Check out usage and comparisons here.

Table of Contents

Setup

Use it as an arena allocator via the Allocator API as follows: ```rust

![feature(allocator_api)]

use talc::*; use core::alloc::{Allocator, Layout};

static mut ARENA: [u8; 10000] = [0; 10000];

fn main () { let talck = unsafe { Talc::witharena(ErrOnOom, ARENA.asmut().into()).lock::

talck.allocator().allocate(Layout::new::<[u32; 16]>());

} ```

Or as a global allocator: ```rust use talc::*;

static mut ARENA: [u8; 10000] = [0; 10000];

[global_allocator]

static ALLOCATOR: Talck = Talc::new(unsafe { // if we're in a hosted environment, the Rust runtime may allocate before // main() is called, so we need to initialize the arena automatically InitOnOom::new(Span::fromslice(ARENA.asslice() as *const [u8] as *mut [u8])) }).lock();

fn main() { let mut vec = Vec::with_capacity(100); vec.extend(0..300usize); } ```

See General Usage and Advanced Usage for more details.

Benchmarks

Macrobenchmarks (based on galloc's benchmarks)

The original benchmarks have been modified (e.g. replacing rand with fastrand) in order to alleviate the overhead.

Random Actions Benchmark Results

The number of successful allocations, deallocations, and reallocations within the allotted time.

Random Actions Benchmark Results

Heap Efficiency Benchmark Results

The average occupied capacity once filled with random allocations.

| ALLOCATOR | AVERAGE HEAP EFFICIENCY | | -----------------------|------------------------ | | talc | 99.82% | | linkedlistallocator | 99.82% | | dlmalloc | 99.81% | | galloc | 99.81% | | buddy_alloc | 59.45% |

Heap Exhaustion Benchmark Results

The number of allocation when filling and flushing the heap with a penalty for each cycle.

Heap Exhaustion Benchmark Results

Notes: - alignment requirements are inversely exponentially frequent, ranging from 2^2 bytes to 2^18, with 2^2 and 2^3 being most common

Microbenchmarks (based on simplechunkallocator's benchmark)

Pre-fail allocations account for all allocations up until the first allocation failure, at which point heap pressure has become a major factor. Some allocators deal with heap pressure better than others, and many applications aren't concerned with such cases (where allocation failure results in a panic), hence they are seperated out for seperate consideration.

``` ignore RESULTS OF BENCHMARK: Talc 2221032 allocation attempts, 1564703 successful allocations, 26263 pre-fail allocations, 1553755 deallocations CATEGORY | OCTILE 0 1 2 3 4 5 6 7 8 | AVERAGE ---------------------|--------------------------------------------------------------------------|--------- All Allocations | 21 42 63 63 84 84 105 189 54327 | 123 ticks Pre-Fail Allocations | 42 63 63 63 84 84 105 126 1743 | 93 ticks Deallocations | 21 63 84 84 105 126 231 315 21357 | 178 ticks

RESULTS OF BENCHMARK: Buddy Allocator 2370094 allocation attempts, 1665891 successful allocations, 17228 pre-fail allocations, 1659287 deallocations CATEGORY | OCTILE 0 1 2 3 4 5 6 7 8 | AVERAGE ---------------------|--------------------------------------------------------------------------|--------- All Allocations | 21 42 42 42 42 63 63 63 15519 | 52 ticks Pre-Fail Allocations | 21 42 42 42 42 63 63 63 756 | 75 ticks Deallocations | 42 63 63 63 63 84 84 126 16107 | 94 ticks

RESULTS OF BENCHMARK: Dlmalloc 2176317 allocation attempts, 1531543 successful allocations, 25560 pre-fail allocations, 1520414 deallocations CATEGORY | OCTILE 0 1 2 3 4 5 6 7 8 | AVERAGE ---------------------|--------------------------------------------------------------------------|--------- All Allocations | 42 63 84 147 168 189 210 294 19026 | 170 ticks Pre-Fail Allocations | 42 63 105 147 147 168 189 273 16863 | 168 ticks Deallocations | 42 105 126 126 189 252 294 399 19509 | 240 ticks

RESULTS OF BENCHMARK: Galloc 282268 allocation attempts, 207553 successful allocations, 23284 pre-fail allocations, 197680 deallocations CATEGORY | OCTILE 0 1 2 3 4 5 6 7 8 | AVERAGE ---------------------|--------------------------------------------------------------------------|--------- All Allocations | 42 63 63 294 12306 26901 41748 45906 128877 | 19106 ticks Pre-Fail Allocations | 42 42 42 42 63 63 63 630 21147 | 663 ticks Deallocations | 42 63 84 84 147 252 378 735 18018 | 288 ticks

RESULTS OF BENCHMARK: Linked List Allocator 137396 allocation attempts, 107083 successful allocations, 24334 pre-fail allocations, 96915 deallocations CATEGORY | OCTILE 0 1 2 3 4 5 6 7 8 | AVERAGE ---------------------|--------------------------------------------------------------------------|--------- All Allocations | 42 4452 9786 16296 24108 33894 45801 56763 1199415 | 28868 ticks Pre-Fail Allocations | 42 924 2310 4032 6216 8883 12537 18039 902979 | 11427 ticks Deallocations | 42 3423 7224 11550 16485 22092 28833 37569 98679 | 19085 ticks ```

Notes: - number of pre-fail allocations is more noise than signal due to random allocation sizes - alignment requirements are inversely exponentially frequent, ranging from 2^2 bytes to 2^18, with 2^2 and 2^3 being most common

Performance

O(n) worst case allocations. In practice, it's usually fast. See the benchmarks below.

Deallocation is always O(1), reallocation is usually O(1) unless in-place allocation fails.

Memory Overhead

Allocations have a overhead of one usize each, typically. The chunk size is at minumum 3 * usize, so tiny allocations will have a lot of overhead.

This improves on Galloc (another boundary-tagging allocator), which has a minimum chunk size of 4 * usize.

Algorithm

This is a dlmalloc-style linked list allocator with boundary tagging and bucketing, aimed at general-purpose use cases.

The main differences compared to Galloc, using a similar algorithm, is that Talc doesn't bucket by alignment at all, assuming most allocations will require at most a machine-word size alignment, so expect Galloc to be faster where lots of small, large alignment allocations are made. Instead, a much broader range of bucket sizes are used, which should often be more efficient.

Additionally, the layout of chunk metadata is rearranged to allow for smaller minimum-size chunks to reduce memory overhead of small allocations.

Testing

Tests on most of the helper types and Talc functions.

Other than that, lots of fuzzing of the allocator.

General Usage

Here is the list of Talc methods: * Constructors: * new * with_arena * Information: * get_arena - returns the current arena memory region * get_allocatable_span - returns the current memory region in which allocations could occur * get_allocated_span - returns the minimum span containing all allocated memory * Management: * init - initialize or re-initialize the arena (forgets all previous allocations, if any) * extend - extend the arena (or initialize, if uninitialized) * truncate - reduce the extent of the arena * lock - wraps the Talc in a Talck, which supports the GlobalAlloc and Allocator APIs * Allocation: * malloc * free * grow * shrink

See their docs for more info.

Span is a handy little type for describing memory regions, because trying to manipulate Range<*mut u8> or *mut [u8] or base_ptr-size pairs tends to be inconvenient or annoying. See Span::from* and span.to_* functions for conversions.

Advanced Usage

The most powerful feature of the allocator is that it has a modular OOM handling system, allowing you to perform any actions, including directly on the allocator or reporting the offending allocation, allowing you to fail out of or recover from allocation failure easily. As an example, recovering my extending the arena is implemented below.

```rust use talc::*;

struct MyOomHandler;

impl OomHandler for MyOomHandler { fn handle_oom(talc: &mut Talc, layout: core::alloc::Layout) -> Result<(), ()> { // alloc doesn't have enough memory, and we just got called! we must free up some memory // we'll go through an example of how to handle this situation

    // we can inspect `layout` to estimate how much we should free up for this allocation
    // or we can extend by any amount (increasing powers of two has good time complexity)

    // this function will be repeatly called until we free up enough memory or 
    // we return Err(()) causing allocation failure. Be careful to avoid conditions where 
    // the arena isn't sufficiently extended indefinitely, causing an infinite loop

    // an arbitrary address limit for the sake of example
    const ARENA_TOP_LIMIT: *mut u8 = 0x80000000 as *mut u8;

    let old_arena: Span = talc.get_arena();

    // we're going to extend the arena upward, doubling its size
    // but we'll be sure not to extend past the limit
    let new_arena: Span = old_arena.extend(0, old_arena.size()).below(ARENA_TOP_LIMIT);

    if new_arena == old_arena {
        // we won't be extending the arena, so we should return Err
        return Err(());
    }

    unsafe {
        // we're assuming the new memory up to ARENA_TOP_LIMIT is allocatable
        talc.extend(new_arena);
    };

    Ok(())
}

} ```

Conditional Features

Changelog

v2.2.0

v2.1.0

v2.0.0

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