The tailwindcss-to-rust CLI tool generates Rust code that allows you to refer to Tailwind classes from your Rust code. This means that any attempt to use a nonexistent class will lead to a compile-time error, and you can use code completion to list available classes.

The generated code allows you to use Tailwind CSS classes in your Rust frontend code with compile-time checking of names and code completion for class names. These classes are grouped together based on the heading in the Tailwind docs. It also generates code for the full list of Tailwind modifiers like lg, hover, etc.

Check out the tailwindcss-to-rust-macros crate for the most ergonomic way to use the code generated by this tool.

Note that there is a known issue when using the generated code and macros with Dioxus in debug WASM builds. For some reason the generated WASM ends up exceeding the size the limited WASM stack at runtime, leading to weird memory errors. Compiling with --release appears to prevent this.

So instead of this:

rust,ignore let class = "pt-4 pb-2 text-whit";

You can write this:

rust,ignore let class = C![C.spc.pt_4 C.pb_2 C.type.text_white];

Note that the typo in the first example, "text-whit" (missing the "e") would become a compile-time error if you wrote C.type.text_whit.

Here's a quick start recipe:

  1. Install this tool by running:

    cargo install tailwindcss-to-rust

  2. Install the tailwindcss CLI tool. You can install it with npm or npx, or you can download a standalone binary from the tailwindcss repo.

  3. Create a tailwind.config.js file with the tool by running:

    sh tailwindcss init --full

  4. Edit this file however you like to add plugins or customize the generated CSS.

  5. Create a CSS input file for Tailwind. For the purposes of this example we will assume that it's located at css/tailwind.css. The standard file looks like this:

    css @tailwind base; @tailwind components; @tailwind utilities;

  6. Generate your Rust code by running:

    sh tailwindcss-to-rust \ --tailwind-config tailwind.config.js \ --input tailwind.css \ --output src/css/generated.rs \ --rustfmt

  7. Edit your tailwind.config.js file to look in your Rust files for Tailwind class names:

    ```js module.exports = { content: { files: ["index.html", "*/.rs"], // You do need to copy this big blog of code in, unfortunately. extract: { rs: (content) => { const rstotw = (rs) => { if (rs.startsWith("two")) { rs = rs.replace("two", "2"); } return rs .replaceAll("of", "/") .replaceAll("p", ".") .replaceAll("_", "-"); };

       let classes = [];
       let class_re = /C\.[^ ]+\.([^\. ]+)\b/g;
       let mod_re = /(?:M\.([^\. ]+)\s*,\s*)+C\.[^ ]+\.([^\. ]+)\b/g;
       let matches = [...content.matchAll(mod_re)];
       if (matches.length > 0) {
         classes.push(
           ...matches.map((m) => {
             let pieces = m.slice(1, m.length);
             return pieces.map((p) => rs_to_tw(p)).join(":");
           })
         );
       }
       classes.push(
         ...[...content.matchAll(class_re)].map((m) => {
           return rs_to_tw(m[1]);
         })
       );
       return classes;
     },
    

    }, }, ... }; ```

  8. Hack, hack, hack ...

  9. Regenerate your compiled Tailwind CSS file by running:

    sh tailwindcss --input css/tailwind.css --output css/tailwind_compiled.css`

  10. Make sure to import the compiled CSS in your HTML:

    html <link data-trunk rel="css" href="/css/tailwind_compiled.css" />

In this example, I'm using Trunk, which is a great alternative to webpack for projects that want to use Rust -> WASM without any node.js tooling. My Trunk.toml looks like this:

```toml [build] target = "index.html" dist = "dist"

[[hooks]] stage = "build"

I'm not sure why we can't just invoke tailwindcss directly, but that doesn't

seem to work for some reason.

command = "sh" commandarguments = ["-c", "tailwindcss -i css/tailwind.css -o css/tailwindcompiled.css"] ```

When I run trunk I have to make sure to ignore that generated file:

sh trunk --ignore ./css/tailwind_compiled.css ...

The generated names consist of all the class names present in the CSS file, except names that start with a dash (-), names that contain pseudo-elements, like .placeholder-opacity-100::-moz-placeholder, and names that contain modifiers like lg or hover. Names are transformed into Rust identifiers using the following algorithm:

The generated code provides two structs containing all of the relevant strings. The C struct contains all the classes, with each group of classes as one field in the struct:

rust,ignore pub(crate) struct C { pub(crate) acc: Accessibility, pub(crate) anim: Animation, pub(crate) asp: Aspect, pub(crate) bg: Backgrounds, pub(crate) bor: Borders, pub(crate) eff: Effects, pub(crate) fil: Filters, pub(crate) fg: FlexAndGrid, pub(crate) intr: Interactivity, pub(crate) lay: Layout, pub(crate) lc: LineClamp, pub(crate) pro: Prose, pub(crate) siz: Sizing, pub(crate) spc: Spacing, pub(crate) svg: Svg, pub(crate) tbl: Tables, pub(crate) trn: Transforms, pub(crate) typ: Typography, }

In your code, you can refer to classes with C.typ.text_lg or C.lay.flex. If you have any custom classes, these will end in an "unknown" group available from C.unk. Adding a way to put these custom classes in other groups is a todo item.

The modifiers have their own struct, M, which contains one field per modifiers, so it's used as M.lg or M.hover.

The best way to understand the generated structs is to simply open the generated code file in your editor and look at it.

Then you can import these consts in your code and use them to refer to Tailwind CSS class names with compile time checking:

rust,ignore element.set_class(C.asp.aspect_h_auto);