Build xml / html / svg programmatically using element building blocks. Instead of using a templating engine, write data/markup that 'looks like' rust.
Find it on github and crates.io.
Tagger also provides functionality to build svg paths and polyline attribute data.
```rust fn main() -> std::fmt::Result { let width = 100.0; let height = 100.0;
let mut w = tagger::new(tagger::upgrade_write(std::io::stdout()));
w.elem("svg", |d| {
d.attr("xmlns", "http://www.w3.org/2000/svg")?;
d.attr("viewBox", format_args!("0 0 {} {}", width, height))
})?
.build(|w| {
w.single("rect", |d| {
d.attr("x1", 0)?;
d.attr("y1", 0)?;
d.attr("rx", 20)?;
d.attr("ry", 20)?;
d.attr("width", width)?;
d.attr("height", height)?;
d.attr("style", "fill:blue")
})?;
w.elem("style", tagger::no_attr())?
.build(|w| w.put_raw(".test{fill:none;stroke:white;stroke-width:3}"))?;
w.elem("g", |d| d.attr("class", "test"))?.build(|w| {
for r in (0..50).step_by(10) {
w.single("circle", |w| {
w.attr("cx", 50.0)?;
w.attr("cy", 50.0)?;
w.attr("r", r)
})?;
}
Ok(())
})
})
}
```