Overview

Build xml / html / svg programatically using element building blocks. Instead of using a templating engine, write data/markup that 'looks like' rust.

Find it on github and crates.io.

Tagger also provides functionality to build svg paths and polyline attribute data.

Example

```rust use tagger::attr_builder; use tagger::prelude::*;

fn main() { let width = 100.0; let height = 100.0;

let mut svg = elem!(
    "svg",
    attr_builder()
        .attr("xmlns", "http://www.w3.org/2000/svg")
        .attr("viewBox", formatm!("0 0 {} {}", width, height))
        .build()
);

let rect = {
    let rect_attr = attr_builder()
        .attr("x1", 0)
        .attr("y1", 0)
        .attr("rx", 20)
        .attr("ry", 20)
        .attr("width", width)
        .attr("height", height)
        .attr("style", "fill:blue")
        .build();
    single!("rect", rect_attr)
};

svg.append(rect);

let style = elem!("style").add(single!(".test{fill:none;stroke:white;stroke-width:3}"));
svg.append(style);

let g = {
    let gc = attr_builder().attr("class", "test").build();
    let mut g = elem!("g", gc);
    for r in (0..50).step_by(10) {
        g.append(single!(
            "circle",
            attr_builder()
                .attr("cx", 50.0)
                .attr("cy", 50.0)
                .attr("r", r)
                .build()
        ));
    }
    g
};

svg.append(g);

println!("{}", svg);

}

```

Output

demo