Build xml / html / svg programatically using element building blocks. Instead of using a templating engine, write data/markup that 'looks like' rust.
Find it on github and crates.io.
Tagger also provides functionality to build svg paths and polyline attribute data.
```rust use tagger::*; fn main() { let width = 100.0; let height = 100.0;
let mut svg = {
let svg_attr = AttrBuilder::new()
.attr("xmlns", "http://www.w3.org/2000/svg")
.attr("viewBox", move_format!("0 0 {} {}", width, height))
.finish();
element(move_format!("<svg {}>", svg_attr), "</svg>")
};
let rect = {
let rect_attr = AttrBuilder::new()
.attr("x1", 0)
.attr("y1", 0)
.attr("rx", 20)
.attr("ry", 20)
.attr("width", width)
.attr("height", height)
.attr("style", "fill:blue")
.finish();
elem_single!(move_format!("<rect {}/>", rect_attr))
};
svg.append(rect);
let style = {
let mut style = element("<style>", "</style>");
style.append(elem_single!(".test{fill:none;stroke:white;stroke-width:3}"));
style
};
svg.append(style);
let g = {
let gc = AttrBuilder::new().attr("class", "test").finish();
let mut g = element(move_format!("<g {}>", gc), "</g>");
for r in (0..50).step_by(10) {
let b = AttrBuilder::new()
.attr("cx", 50.0)
.attr("cy", 50.0)
.attr("r", r)
.finish();
g.append(elem_single!(move_format!("<circle {}/>", b)));
}
g
};
svg.append(g);
println!("{}", svg);
}
```